ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-09-02 09:54 am


Sometimes, the player knows best - so this is the page for submitting your plot ideas, suggestions, and proposals for the mods to look at! Lost Carnival is always open to the idea of player plots, and plans to even go as far as letting players run entire world tours, if they are so inclined. Here is an idea of what you could use this page for:
  • Asking for approval to run a self contained event or plot that will involve a large number of characters or make an impact on the rest of the game.
  • Inquiring about timing and logistical concerns regards mod plots that are currently being run.
  • Submitting ideas for worlds you'd like the carnival to visit, or general ideas that you'd like to see more of.
  • Submitting a proposal for a tour of a world that you'd like to plan and moderate! This is best used for if you'd like the carnival to go to the world your character comes from, which the mods may not be familiar with. We would be happy to accommodate something like this, but of course we would be unable to moderate a setting we are unfamiliar with ourselves.
  • Asking for permission to do things to NPCs or asking about what NPCs are going to do to you.
  • Anything else plot related!
Comment are currently unscreened, though if you want to keep a plot secret we can take it to a private channel instead. Otherwise, we'd like to leave it open so that the community has an idea of what is on the table, and so they can second ideas that they like.

Formatting for plots:
fourthscribe: (I like them!)

[personal profile] fourthscribe 2017-01-11 10:41 pm (UTC)(link)

HELLO EVERYONE, this is CaityCat and Maggie coming to you with a little player plot we've been cooking up for a while! It's not too huge, and something we hope to be bringing back periodically over the course of the game. It is entirely optional, but should hopefully provide some fun flavor to spice up the experience this month!


Where Ginko and Tanyuu are from, there are creatures called mushi - strange, ethereal organisms that exist in a state unlike that of other living things. Mushi are invisible to most people, but their effects can be quite noticeable nonetheless, and they can cause a lot of trouble for humans on occasion. Usually this only occurs when there is a very large concentration of mushi in the same place, but Ginko attracts mushi as a natural part of his existence/being/soul/what-have-you. As a result, since they aren’t really bound by the barriers between realms, they fairly frequently drift into the carnival. Most aren’t dangerous, and those workers who happen to be able to see them may have caught sight of some odd, glowing creatures clinging to walls or floating around (and this absolutely means people are free to just assume their character has seen these things). Every so often, though, something more troublesome ends up in the carnival.


Un: Un are snail-like mushi that feed off of sound. Usually they live in forests where the natural wildlife provides plenty of food for them, but when winter comes around the snow muffles things down to the point that the Un will migrate towards human settlements in search of sustenance. In this case, the Un drifted toward the carnival, which understandably has plenty of food available for them.

Ah: More problematic than Un, Ah are a much rarer mushi that live in symbiosis with Un. To those who see them, Ah are only visually distinguishable from Un in that their shells curl clockwise instead of counterclockwise. Functionally, they’re very different; Ah live near colonies of Un, eating the silence that they leave behind. A few of these have followed the Un into the carnival, and are in search of a much harder to find bit of quiet somewhere in the Ringmaster's realm.


Starting from January [date], colonies of Un will start infesting trailers and tents around the carnival, dulling or entirely removing any sound in that space depending on the size of the infestation. In some cases, they may even crawl into someone’s ear and eat any incoming sound, deafening their host on that side. It’s pretty annoying, but not really dangerous, and they’re easy to get rid of if the afflicted person goes to Zecora about it.

If an Ah happens to infect someone, the results are rather different, and much more serious: they will grow four small horns from their forehead, and all surrounding noises that are normally too quiet to be heard will be amplified into a constant, deafening roar that makes it incredibly difficult to discern individual sounds or sleep. In cases where Ah infections go untreated, the host will eventually weaken and die; however, if it’s caught and treated, they should be fine.

Anyone who wants to can have their character’s trailer (or ear) infested with Un, which will eat any sounds in that space/that they hear. If you want to have your character infected with Ah, please reply to the comment below; we’ll RNG three victims hosts at [time and date] EST!

There will be a network post going up soon where Ginko and Tanyuu will be asking about Un sightings or hearing problems around the carnival, and a log post for MUSHI SHENANIGANS. Let us know below if you have any questions, comments, or concerns!
kingsroads: (small cheeky little smile)

[personal profile] kingsroads 2017-02-20 06:10 pm (UTC)(link)
so, I know we've talked via plurk about but this is just me making official legit plotting post strides towards Strange fucking everything up seven ways to sunday. Tentative plot: sometime after the Celebration, Strange just straight up uses that cursed object he bought in Atlantis b/c he's an idiot who doesn't think things through. I know info's needed on both ends and I'm okay doing this however y'all think it works best: I write up a plot format post after the mods tell me just what exactly the cursed ointment does, or the mods write up that plot format post after I tell y'all the relevant details about Strange's mental state. Whichever's easiest for y'all works best for me!
kingsroads: (small little smiles)

[personal profile] kingsroads 2017-02-24 03:50 pm (UTC)(link)
Gotcha, gotcha! :)
whattaprick: (these wooounds they will not heeeal)

[personal profile] whattaprick 2017-02-26 02:23 am (UTC)(link)
World idea: giant magical library. Yup, that's all it is, books everywhere. Big enough the students roped into curating it talk about some sections like you talk about climbers dying on the ascent to Mt Everest. No real solid idea of what would be there, but I'm thinking something like a cross between Pagemaster, Discworld, and that weird library in the Chronicles of Narnia where you could read books about your life.

Why is a carnival there? Who knows, libraries need entertainment too. Especially the sentient books, which just might whisper you their secrets if you please them enough...
whattaprick: (quen if you love somebody)

[personal profile] whattaprick 2017-03-09 04:32 am (UTC)(link)
Popping back in here before I forget ... I don't know how it'd work either, but adding an (optional) RNG element could be fun? Something like the Fairy Tale Meme to determine a 'role' and add a 'genre' (Horror/Romance/Mystery/etc) and characters are obliged to act it out accordingly (and will find themselves temporarily transformed during the duration, etc).

Visually, I'm also really envisioning it being like the Hundred Acre Wood segment of Kingdom Hearts.
kingsroads: (well why don't we do this?)

[personal profile] kingsroads 2017-03-10 04:10 pm (UTC)(link)
Now that the celebration event's winding down, just briefly popping back in here to say that I'm definitely still interested in running this event.
empty_vessel: The Man With The Plan (Default)

Event Idea

[personal profile] empty_vessel 2017-04-20 01:53 am (UTC)(link)
I'd like to run a small event at some point, entirely self-contained.

Magical Surge, and everyone gets random mutations for 24 hours, (I'd make up a chart to roll on.) Rainbow hair, extra eyes, taur for a day, all that kind of stuff.

After 24 hours everything goes back to Carnival levels of normal.

Should I PM you for scheduling and refining the details?
empty_vessel: The Man With The Plan (Default)

[personal profile] empty_vessel 2017-04-20 05:01 am (UTC)(link)

I'm happy to help contribute. If this will fit in well with a larger event, then I'm happy to chip in. :)
dontpokethat: everything gets worse forever (hey kids i know youre struggling now)

[personal profile] dontpokethat 2017-04-20 11:53 pm (UTC)(link)

Hello, all, this is Casey and Maggie (players of Ginko and Tanyuu, your local Absolutely Not Potheads) with another small mushi plot, this time helped along by the ever so wonderful Foster whom we all love and adore. (...that’s a joke. You’re allowed to laugh.) This should run for about a week, and a log will be going up for any and all mushi shenanigans in a few days.


Where Ginko and Tanyuu are from, there are creatures called mushi - strange, ethereal organisms that exist in a state unlike that of other living things. Mushi are invisible to most people, but their effects can be quite noticeable nonetheless, and they can cause a lot of trouble for humans on occasion. Usually this only occurs when there is a very large concentration of mushi in the same place, but Ginko attracts mushi as a natural part of his existence/being/soul/what-have-you. As a result, since they aren’t really bound by the barriers between realms, they fairly frequently drift into the carnival. Most aren’t dangerous, and those workers who happen to be able to see them may have caught sight of some odd, glowing creatures clinging to walls or floating around. (There is no hard rule for who can and cannot see mushi, but supernaturally-inclined characters could be more likely to perceive them. Even the most mundane person could be able to, though, so don’t feel restricted in that sense!)

Normally, Ginko and Tanyuu try to keep the number of mushi in the carnival down through the use of “mushi tobacco” - which isn’t actually tobacco at all, but a mix of herbs that, when burned as incense or in cigarettes, produces a smoke that repels mushi. However, recently, their entire supply has mysteriously gone missing (which is to say, Foster van Denend, local Talker and former cow, stole and hid all of it). As such, starting on Day 87, the number of mushi in the carnival will steadily begin climbing, and continue until Ginko and Tanyuu get hold of the repellent again on Day 90.


There are going to be many, many different kinds of mushi swarming the carnival, of all different varieties. Some will cause strange illnesses, and others will simply be a nuisance to their surroundings.

Yukidangomushi: These tiny mushi roll on top of snow, forming ever-growing snowballs as they move. When the snowball gets too big, the mushi will crash into whatever is nearby - whether that’s a tree or a person - to break it apart. These will be rolling around in the mountains by the lake.

Un: A returning infestation from the last plot, Un are little snail-like mushi that devour sound in the area where they nest. This will create pockets of silence all around the carnival, so maybe learn how to lip-read for a while.

Kagebi: A small blue flame that is actually visible to anyone, kagebi infest fires and turn them cold as they absorb the body heat of those who try to warm themselves by them. Food heated by a kagebi flame (and yes, they CAN get into gas burners, sorry guys) will seem to be cooked but actually be ice cold, and when not in a fire they hide inside covered containers.

Shimi: Essentially mostly-invisible silverfish. However, they eat paper much faster than a non-mushi pest would, so… maybe hope they don’t get into your books.


Characters can become infected by mushi and pick up a strange illness, which can range from the annoyance of a particularly nasty cold to something much more life-threatening. Nothing will actually have the time to successfully kill anyone before Ginko and Tanyuu’s herbs are recovered, thankfully, but the danger is still there.

Mizukagami: A mercury-like mushi that will be inhabiting the carnival’s lake. If someone looks at their reflection in the mizukagami, it will rise from the lake and follow them, gradually sapping their energy. The mizukagami will eventually try to take its “host’s” place as a solid being and turn them into mushi, but will dissolve if it sees its own reflection in the moment before it replaces them.

Manakonoyami: These mushi infect their host’s eyes, making them extremely sensitive to light to the point that any light at all causes intense pain. However, withdrawing into darkness will only cause the mushi to multiply, making the host’s condition more severe. If caught early, manakonoyami can be treated with medicine.

Tokoyuki: Tokoyuki resemble snowflakes, and will swirl in swarms around their host, stealing their body heat. Someone infected by tokoyuki will have snow falling over them constantly, but won’t feel the cold and will actually find any heat painful. While it usually isn’t fatal, hosts may suffer frostbite. Tokoyuki can be driven out through consistent heat exposure over a couple of days.

Tamashi-ka: Worm-like mushi that feed on their host’s life force; though not generally fatal, a severe tamashi-ka infection can be extremely unpleasant. On the other hand, being infected with tamashi-ka can enhance one’s ability to see mushi, or allow someone to see them who normally can’t - which might not be a bright side, depending on how you feel about suddenly being aware of all that.

If none of these options strike your fancy, we can also wildcard some mushi types for you all! Given the wide range of forms, effects, and range of lethality, it won’t be any problem to create (or find a canon mushi) to suit your needs! Just reply below with this form, and we’ll work out something that fits for you!

Characters are absolutely free to help search for the missing mushi tobacco, but the confrontation with Foster has been privately plotted out already and will go down in a closed log. If you have any other questions or concerns, please let us know below.
showmystar: but why tho (why the fuck this arm tho)

[personal profile] showmystar 2017-05-11 02:41 am (UTC)(link)
Innocence Gone Wild

Hey there! This is Nico with a player plot that will happen sometime in the future! I'm not sure when, because the lead-up is a slow burn, but anyone who wants to join in is absolutely invited! If you've got a dark-aligned character (i.e. demonic, Dark Matter, etc.), you have the chance to be hunted by a bloodthirsty, "divine" power called Innocence! Coming soon to a carnival near you.


Allen is infected by a divine, sentient parasite called Innocence. His is named Crown Clown. Its purpose is to destroy the Akuma, demonic skeletons forced into a corpse bound with the soul of that corpse's loved one. The Innocence hungers for it, and when it goes too long without destroying demonic creatures, it grows bloodthirsty. Enough so that it will force Allen to destroy such creatures, even if they are his friends.

Due to this Innocence being a part of Allen -- his left arm, to be exact -- he is a weapon. Destroying the Akuma and protecting humanity is the only purpose he has in life. It's the only way for him to feel alive. After being unable to fight in Hellbound Hallows, many failures to come, and an inability to fight Akuma for far too long . . . Allen's depression and anxiety will come to a head just as his Innocence's hunger goes over the edge.


LEVEL 1: Allen's left arm will go ballistic and begin hunting down every demonic/dark-aligned person in the carnival that signs up for this, controlling Allen's body like a puppet! It will take the form of his claw, pulling his body along and slashing at people. If his body gets too mangled or he fights it too much, Crown Clown's belts will then forcibly move his body like the strings of a marionette.

LEVEL 2: Inevitably, Allen will either one, become so near death, the Innocence will prioritize keeping him alive, or two, someone will restrain Allen's body enough that the Innocence can no longer move him.

How this stage goes is largely up to all of you! Either one of his "victims" restrains him or beats him bloody, or someone in patrol will stop him or beat him bloody. The goal is to keep this contained enough that the Ringmaster doesn't get involved before Allen gets caught, but the damage extensive enough that it's fun to play with!

Aftermath: Extreme guilt!!! Allen will publicly apologize before locking himself up forever. Or someone punches some sense into him and drags him back out. #squadgoals Depending on how badly he hurt some people, he may try to make it up to them with acts of service.

It's up to the RM what happens to him beyond that. Likely, his arm will be bound so it won't negatively affect carnival workers any longer.


Benny Hill: Allen's Crown Clown will chase after you without you getting too hurt. Great for comedy and small injuries!
Collateral: You're in the wrong place and the wrong time, buddy. You may not be demonic in any way, but you're still getting caught in the storm.
Injury: The furthest Allen will get is injury, from the smallest cut to the biggest gaping wound. You won't die! But there will be blood.
Edited (YOU DIDN'T SEE THAT) 2017-05-11 06:28 (UTC)
espigeon: (Default)

[personal profile] espigeon 2017-06-28 04:03 pm (UTC)(link)
I've been reading His Dark Materials so... time to suggest a dæmon world to visit! The series has an infamous anti-organized-religion slant which is absent from the setting I will describe. Nah, this is all about souls made physical.


Can you imagine my astonishment at learning that part of my own nature was female, and bird-formed, and beautiful?

After leaving the previous location, and a few days before coming to Greysol, the Ringmaster puts a massive spell on the souls of every member of the carnival. Greysol is in a world where the souls of every human or sufficiently humanlike person takes the physical form of an animal. Plenty of carnies wouldn’t qualify, but really, what’s the point of going to a dæmon world if not to show them what their inner selves looks like?

[this goes into a toplevel comment:]

Dæmons always take animal shapes, though humans, dæmons, and normal animals are instantly able to tell upon looking that a dæmon is not an animal. They are intelligent and capable of speech and may seem like they're independent of their people, but when you get down to it a human and a dæmon are one being, with one mind, sharing thoughts and sensations. Body and soul cannot move more than maybe twenty feet apart without feeling great pain and anguish and eventually dying, with some rare exceptions. Touching someone else’s soul is the greatest intimacy; horrific and violating if done without consent, uplifting and splendid with it.

While they appear to be flesh and blood and have mass and the ability to manipulate objects, they are in fact formed of particles of this universe’s magic, called Dust. They have heartbeats that are in perfect time with their human bodies, but there’s no metabolic activity. No need to eat. A cobra has no venom, a slug will leave no slime trail, a fish is only comfortable when wet but won’t come to harm dry. Injure a dæmon and golden motes appear, though only psychological hurts last. Kill a soul and the body dies instantly.

With rare exceptions, a character and their soul will have different genders. A dæmon always reflects its human's inner life. The back-and-forth of internal conflict,the internal monologue, seems like a dialogue, and people with dæmons may process their way through uncertainty and indecision faster and more thoroughly than those without. If emotion doesn't show on a face or stance it may show on the soul, though there are plenty of stoic dæmons.

A young person's dæmon instantly changes into different creatures in response to mood or need, but during their teens they "settle" into a permanent form and never change again. That form is based on their personality, especially on inner aspects of themselves. Plenty of big, tough people who you’d expect to be lions are rodents instead, and don’t forget that herbivores are not necessarily passive and cowardly, nor are predators inherently courageous. One of the most stalwart, moral fighters in HDM has a hare dæmon.

A form may have to do with animal symbolism or with the animal’s behavior and ecology. Someone with an emperor scorpion dæmon might be calculating and treacherous as scorpion symbolism suggests, or nurturing, social, and shy as the real animals are. Choose what seems good! Don’t be shy about asking for suggestions. For premade behavior-and-ecology based form analyses, feel free to check this forum.

Remember also, it’s fine if you don’t feel like handling all this. Maybe the spell didn’t take properly and your character’s dæmon stops speaking after a few days and their internal monologue returns to normal. Maybe they never manifested one at all.
[/toplevel comment]
The spell causes dæmons to form for most characters. As they are souls made physical they will have some element of characters’ soul color. At minimum their eyes are that color. For about a day their forms are as changeable as children’s souls. Adults will settle by the time the carnival arrives.

Of course the spell doesn’t work completely evenly. Some souls are more heavily insulated and do not become external. Players can opt out of dæmons this way and have one of three options for their characters: a glamour butterfly in their souls’ colors follows them while in Greysol, they become witches encouraged to wear bird pendants, or they become talking polar bears.

(If you don't want to type out d & a e l i g ; m o n all the time, daemon is perfectly acceptable.)


The Carnival's come to a manicured park in Greysol, a large coastal city that seems to roughly equate to late 20th century Western culture and mores, with a vaguely Victorian steampunk-influenced aesthetic and somewhat uneven technology. Horse-drawn vehicles and just plain horses are common, but horseless automobiles and strangely 21st century-looking bicycles don’t cause too much of a stir. There are paved streets, skyscrapers, and electricity even if they call it "anbaric lighting". Hot air balloons and dirigibles can be seen in the sky. There are many moving picture theaters, black-and-white and with somewhat questionable sound, but small portable radios are common.

Every human and witch has a dæmon. The city is built to accommodate this. Doorways tend to be wide, stairs wide and shallow, there are huge freight elevators in most buildings, and sidewalks are quite broad, making it easier not to accidentally touch someone else’s soul. Slick floors are rare and virtually always have hoof-friendly rugs and the like. Life for someone with a giraffe soul is hard in the big city, but an effort has been made. If you visit a cemetery you will see that cremation is the most preferred method of handling the dead, because this lets the body dissolve just as the soul did.

Pets and many childrens’ toys are downplayed compared to on many other worlds. Every human has a permanent companion from infancy, exactly suited to their temperament, that loves them and will do most of the things any pet would and more. Some animals are still companions to whatever degree, but most domestic animals are utilitarian. On a similar note, humans in this world experience a lesser degree of loneliness than on worlds without dæmons, and seem to learn faster since they can discuss things with themselves.

Magic is a known quality but because it takes years to learn any spells of substance, humans on the street tend to assume it’s trivial, that all but the elderly can only call on it for doing tricks. Witch magic is better regarded and much more mysterious, though the only difference is that witches have the time and inclination to learn far more.

That other realities exist, similar in some ways and radically different in others, is well known. In the past there used to be great expeditions and adventures and some very strange visitors. Unfortunately this meant there were soul-eating invincible creatures in this world too. Only witches and some quite old humans remember that time themselves. These days, in order to avoid the creation of soul-eaters there is very limited congress with other worlds. It’s on the level of children going to island facilities, going through windows there, and bringing things back. (Possibly an NPC contract is behind this?)

SETTLING PARTY: Elaine Aracari, sixteen-year-old daughter of two actors and a moving pictures sensation herself, just settled as a blue peacock. Settling is a major coming of age milestone and celebrated as such in different ways all over the world. She and her family are throwing a massive party and inviting the public to join in! In parks, anyway, but hey, randos can still enjoy free catering, live music and showings of moving pictures, and displays of mostly trivial magic. There are also form readers from across the country, happy to inspect your dæmon’s form and tell you what it means. Is there anything to these analyses? Eh, maybe, but they’re generally flattering.

KERNER ISLAND: From the harbor you can see a wooded island. Although there are no rocks to speak of around it there’s a tall lighthouse, and nearly all boat traffic avoids it carefully. On a clear day an adult with binoculars or a particularly sharp-eyed soul can see vague shapes moving on the shore, and… children?

When asked about it the first and last thing any adult will say to another adult is don’t go there. They’ll hold their dæmons close and tell you that on that island are things that eat souls. They may also admit with mixed pride and shame that it’s been a source of wealth and innovation for the city. There’s a facility there that can apparently open portals into other worlds, and the children who can reach it can cross through and bring things back. These children are mostly recruited by research and development teams on the lookout for items they can use, but there are also kids out to have adventures or who’ve run away. Usually small boats take them close enough to swim or ride there on dolphin-shaped dæmons.

Most people are violently opposed to visiting the island. If you’re a bear, a witch, haven’t settled yet and look capable, or are just tough-minded and have a small soul, you may be asked for help. The children ‘staffing’ things do some work but there isn’t a central authority in charge of these things anymore. Lighthouse and facility equipment needs checking and maintenance. Maybe a child has been hurt and needs to be retrieved.


HUMANS: Only unusual in that they have dæmons, and expect you to as well. They become uneasy seeing human-shaped people without their souls, even if it's as simple as "he’s in my pocket or the other room". The concept of a human type without a dæmon is as horrifying and repulsive to local people as seeing someone walking around with no head or an opened-up chest - some people would adjust to the idea faster than others, but you would have screams, fainting, outbursts, fear and pity. These humans can learn magic through long study. Most carnies will be glamored to look human.
WITCHES: Extremely similar to and interbreeding with humans, witches in this world are all tall, youngish-looking androgynous-to-femme people whose dæmons always settle as birds. They live unusually long, use much of that time studying and learning magic, and have learned to stay as far away from their dæmons as they wish. Witches working with and around many humans usually wear gold necklaces bearing images of their dæmons when their souls are elsewhere, which helps put humans at ease. Witches prefer to keep to their own affairs and are baffled by capitalism and material needs, but there are a few pausing in the city. Some carnies will be glamored or changed to look like witches.
BEARS: Slightly anthropomorphized polar bears which speak and have thumbs. They're very rare in such 'civilized' surroundings as the city, much preferring solitude, but everyone knows about them and there is a market for bear-made items. Bears are masters of shaping metal and have no dæmons, but regard certain things they make, usually armor, as their souls. In their right minds, untroubled by human doubts and aspirations, bears can read human intentions and cannot be tricked. Some carnies may be changed into bears. They won’t have bear minds, but may have a better aptitude for sensing lies while in bear form.
...DUST?: In this reality "Dust" is a conscious elementary particle generated by consciousness, gathering around people and things people have created. Dæmons are made of it. Very few can see it or detect it, but it's everywhere. More is generated when people make art, tell stories, or come to understand each other better. Dust is part of nearly every magic people use in this world and a source of knowledge and wisdom. It's also conscious itself, in a strange way, and may form into entities called angels, but almost no one in the world knows about that.

So it's not a usual sort of patron, but there'll be a hella lot of it around for the Carnival. No carnies will be Dust or angels.
espigeon: (Default)

[personal profile] espigeon 2017-06-28 04:04 pm (UTC)(link)
too long, spill over to a second comment


SEPARATION: It was as if he’d said, “No, don’t kill me, I’m frightened; kill my mother instead; she doesn’t matter, I don’t love her,” and as if she’d heard him say it, and pretended she hadn’t so as to spare his feelings, and offered herself in his place anyway because of her love for him. He felt as bad as that. There was nothing worse to feel.

In most cases, getting too far from your dæmon will kill you. Being more than twenty feet or so apart causes increasingly sharp emotional and physical pain, described as intense sorrow and love and a wrenching ache which only ease when they’re touching again. It’s possible for one half of someone to literally drag the other somewhere they’re really conflicted about going to, so death by separation can’t just casually happen. However it’s entirely possible to die by one half going off a cliff without the other, or boarding an elevator or a fast car. Any hurt to a dæmon you will feel yourself, too. Be careful.

Witches, and some humans, may learn to be further from their dæmons, but it requires going into places where dæmons can’t follow, experiencing the pain of deliberate step-by-step separation, and living. Characters who have been dead or had their souls removed may have gone through a similar enough process that they and their dæmons can be apart without issue, though they’re at their best and sharpest when both halves are together.

SPECTRES: Well, when a Specter catch a grownup, that’s bad to see. They eat the life out of them there and then, all right. At first they know it’s happening, and they’re afraid; they cry and cry. They try and look away and pretend it ain’ happenin’, but it is. It’s too late. And no one ain’ gonna go near them, they on they own. Then they get pale and they stop moving. They still alive, but it’s like they been eaten from the inside. You look in they eyes, you see the back of they heads. Ain’ nothing there.

Properly known as Spectres of Indifference, these are vague shapes that seem to be made out of mist or heat-haze or light reflecting on water. They can be taken as humanoid in shape, or as treelike. They eat the souls of adults, a horribly unpleasant process that usually takes a minute or so. No magic or weapon on this world can harm or contain them, and they’re able to seep through the tiniest openings in walls.

Someone whose soul has been consumed breathes and may with great effort look towards something making noise or hurting them, but understands, feels, thinks, does nothing. Even if they’re standing in running water they will do nothing but make the constant small motions to stay upright until they die of thirst. Do not get your soul eaten.

Fortunately, these Spectres can’t cross deep water or reach above twelve feet in the air. As soon as any quarry they pursue goes out of reach they lose interest. Presently all Spectres in this part of the world are confined to Kerner Island, where the portal facility is. Children and teens whose dæmons are unsettled are of no interest to Spectres and in fact can’t see them. As they grow close to settling the Spectres start to follow them around and their dæmons start to see flickers of the creatures.

Adolescents not quite settled and people who can keep their dæmons out of reach - whether these are bears who take off their armor or human types with their souls at great distance or as flying creatures over twelve feet up - can endure some proximity to Spectres, but unlike younger children they are still affected and will feel nausea and a degree of discomfort and apathy, worse the longer they’re around the creatures. The best way to recover from this is by taking actions that attract more Dust. That is, telling stories, making art, taking an active interest in and understanding people.


Inevitably the wrong portal is opened on Kerner Island and something that can fit through a child-sized hole in the air slips through and is more than a fourteen-year-old with hasty security training can handle, and may or may not be able to escape the island. The local authorities would be able to handle it eventually and it shouldn’t be too much of a problem for a seasoned carnie, but it would be embarrassing to get savaged by a random Tektite.

Characters who turned into armored bears can keep an uncommon change related to that. This may include an increased aptitude to shaping metal and sensing its weak and strong points, or a better ability to tell if someone is lying.

Soon after leaving this world charater’s dæmons will fade away and become internal again, but characters can purchase a simple spell to manifest theirs for short periods. The spell can be recast as often as they like. Outside of the Carnival, if they visit any world with their dæmon which doesn’t have dæmons, then only people who can see spirits will be able to see or hear them, no glamour needed.
espigeon: (Default)

[personal profile] espigeon 2017-08-17 08:22 am (UTC)(link)
Final, fancier/longer version of this proposal is here.
insidescoop: credit - alpha-graphics @ lj (HOLY WOWWWWW)

[personal profile] insidescoop 2017-08-29 11:32 pm (UTC)(link)
So I've been all over the discord with it BUT I'm proposing a visit to Inkopolis, AKA 'SPLATOON WORLD'! It would probably be good as a sort of breather location, something for everyone to just roll along and have some fun...

It's all here!