ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-07-16 10:12 pm

ACTIVITY REWARDS

ITEMS
20PT ITEM REGAIN (SIMPLE): A relatively small object collected from your homeworld that is either non-magical, or very simple in its purpose. Regular personal items such as books, tools, or other practical items are included in this category. Magical items must have one specific use, and can be nothing that would qualify as a significant power in their own right. For example, a mirror that specifically shows you one room only would be okay. A mirror that can show you any location you wish would not be.

40PT ITEM REGAIN (COMPLEX): An object collected from your homeworld that has a complex, functional purpose, created with either magic or technology. Things like computers, motorcycles, and enchanted clothes or jewelry would be included in this category, provided they don't qualify for the next one.

60PT ITEM REGAIN (DEADLY): Any objected retrieved from your homeworld, magic or otherwise, whose primary function is to inflict injury or death. A small dagger could be considered a simple regain, but swords, guns, bombs, poisons, and anything commonly associated with murder and which could easily inflict it will be part of this category. These are more expensive because the ringmaster generally requires more trust in a person to grant them such items, and will refuse to do so if your character has a bad track record.

30PT MAGIC ITEM (SIMPLE): A relatively small and simple enchanted item, bound to the same limitations as the "simple item regain" listed above, except it will either be created by the ringmaster or gifted to you from the carnival's private stores. Requests for these cannot be incredibly specific, as it is entirely reliant on what the carnival actually possesses, and so what you end up getting will probably be a bit of a surprise. The ringmaster will make the decision based on your character's more general request.

60PT MAGIC ITEM (COMPLEX): A magical item given to you by the ringmaster that is complex in its function or offers significant utility. The same rules apply as above, and the exact item given to your character will be up to the ringmaster's discretion. Items like skeleton keys that can open any door, or scrying tools that actually work would be included in this section.

80PT MAGIC ITEM (DEADLY): Any magical item given to you by the carnival which has the primary function of inflicting death or pain upon other creatures. The ringmaster is hardly a pacifist, but she won't just hand over this stuff to anyone, and will refuse to do so if your character has a bad track record.

FAVOURS
20PT FAVOUR (SMALL): The ringmaster will provide you with a small favour in exchange for your built up good karma. These are things that are useful to you but do not cost her a significant amount of effort, like allowing you to borrow one of her belongings or assigning you a few cinder spirits to do your bidding for a while. These requests are judged on a case to case basis.

60PT FAVOUR (BIG): Any favour granted by the ringmaster that will require a significant amount of her time, such as teaching you a new skill or building something that you would personally find useful into the carnival's architecture. These favours are flexible in content, but will be judged on a case to case basis.

77PT REBIRTH (ONE USE): The only method through which a character can come back to life in Lost Carnival, is if they have previously made a deal with the ringmaster that will allow her to capture their spirit and resurrect their body. This cannot be bought after you have already died, as keeping your soul from departing requires a small ritual set up and commitment put in place before the death occurs. Once she has prepared said ritual, it will lay dormant indefinitely until your character happens to die, at which point she will be able to resurrect them in her own special way. This is only good for one use and will have to be bought again afterwards. Going through the resurrection will very likely result in a character developing a Rare Change.

40PT ALTERATION: Your character asks the Ringmaster to alter one of their existing changes. It basically has to be an alteration on something your character already has - for instance, you can't change hooves to horns, but you could change what kind of horns your character has, if those horns already exist. This has to be by request, though, because changes don't generally shift without a trigger. If you have a good trigger in mind you can ask, but there is no guarantee of approval. If your character was born with horns but wants different horns this can also apply.

60PT CHANGE (UNCOMMON): Your character acquires a new uncommon change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. The Ringmaster will sometimes give out uncommon changes for free but only if she has a reason she is really enthusiastic about, so this is a good way to fast track that experience.

100PT CHANGE (RARE): Your character acquires a new rare change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. There should generally be a good idea for a trigger behind getting a rare, but we will be more flexible about it.


MAGIC
40PT SPELL (SIMPLE): The ringmaster will teach you a single, simple spell that you will be able to use as much as your magical stamina allows. Previous magical knowledge is not necessarily required. For characters already experienced with magic, they won't necessarily have to go through the ringmaster to do this, and buying this reward will just be considered OOC permission to have the character figure it out, either instinctually or with active effort. Simple spells are basic cantrips, such as creating a light for yourself, lighting candles with your fingers, filling glasses with water magically, and other basic things.

90PT SPELL (COMPLEX): The same as above, except more complex and useful. This can be just about anything, though the cost of a spell may be adjusted if you are asking for something really flexible or significant. It is possible that a character could learn this themselves if they have a magical background, but please ask the mods before assuming. Otherwise, this will have to be taught by the ringmaster or other senior staff of the carnival. A complex spell basically amounts to having a new, flexible magical ability. A complex spell can grow out of a simple spell, and if you've already purchased the simple version of a technique you can pay off the rest of the 90pts to upgrade it to complex without having to start fresh.

120PT SPELL (DEADLY): The cost to be taught any spell that has the primary function of murder or warfare. The ringmaster doesn't teach this kind of thing to just anyone and, again, will refuse to do so if your character has proven to be worrisome. A complex spell can be upgraded to deadly by paying off the difference in points.

160PT MAGIC (AREA OF STUDY): This is a reward only available to characters with a history of magical study or research, or characters who are putting considerable effort into learning while in game. This represents a general understanding of a broader category of fae magic, as opposed to individual spells which gives a relatively specific ability. Those who have purchased a magical area of study can experiment within the confines of their subject, and create new spells related to the topic with enough effort.


STORY
10PT PLOT OPPORTUNITY (MINOR): Some plots will have a limited quantity of slots in which certain actions can be taken, such as a limited quantity of NPCs that can be defeated or killed (where claiming a kill would carry some level of prestige) or a limited number of players that can go on a certain quest. 10 pts will be the typical entrance fee for something like this, if there is more demand than there is supply. The cost will not always be exactly 10 pts, but that's a good ballpark so that you know what to expect.

30PT PLOT OPPORTUNITY (MODERATE): Some plots will offer a limited number of slots for special roles in a story, usually where the selected characters are given additional authority, power, or plot hooks. The specifics will depend on the event, but the buy in for these moderate roles will generally be around 30 pts. Remember, you can't just request this reward without prompting. These are only here to give an idea of how reward points may be spent during plots.

60PT PLOT OPPORTUNITY (MAJOR): If a plot has a few select roles available that can accommodate only a small group of characters, in which those characters are given a position of particular authority, power, or relevance, the opportunity will sometimes he offered for around 60 pts. More often than not, these positions are determined by in game actions, but in cases where the specific individuals given a role are subject to a degree of random chance, reward points can be spent to claim OOC dibs. Again, this reward can only be purchased alongside plots that introduce the opportunity, and in the case of major roles the mods retain the right to refuse you if your recent activity suggests you are not available enough to take the role.


SUBMISSION FORM:
starseedling: (i don't give a fuck!)

[personal profile] starseedling 2018-08-14 05:13 pm (UTC)(link)
Link to AC Post: STEVEN'S HERE

Reward Type: Complex Spell Upgrades
Description: Advancing fire and ice magic to a complex level, having previously bought them at a simple level. This includes resistance to the elements of his own creation as well as partial resistance to stuff he didn't make. General element bending type stuff here - ice relates to water a bit but it's mostly ice focused. Neither are super refined for murder purposes (not deadly) but can obviously have combat applications. Can be used together as hot ice or cold fire in a limited capacity.

stompadour: (there is no excuse for this face)

[personal profile] stompadour 2018-08-16 09:00 pm (UTC)(link)
Reward Type: rare change
Link to AC Post: https://ringleaders.dreamwidth.org/3468.html?thread=563596#cmt563596
Description: hornses ass
kingsroads: (GIVE IT UP FOR MAGIC)

[personal profile] kingsroads 2018-08-21 06:53 pm (UTC)(link)
Reward Type: Favor (Big)
Link to AC Post: here u go
Description: Strange will ask the Ringmaster if she can remove the curse that was placed on him and Norrell by the Gentleman w/Thistledown Hair (aka the fae they pissed off and then murdered). He'd appreciate it if she could do it out of the goodness of her heart, but he doesn't mind doing something for her in return if that's how she wants to do it.

obviously this won't icly happen until after Eden, but gonna go ahead and post the request while it's on my mind anyway.
fortuneglass: (Default)

[personal profile] fortuneglass 2018-08-24 02:15 am (UTC)(link)
Reward Type: Deadly Spell
Link to AC Post: bam
Description: After Eden, Carly asks the Ringmaster for help learning a large-scale transformation spell; she's feeling a bit restricted when it comes to close combat. The end goal is a Feathered Serpent! ...Except not nearly that massive, and more Carly's colours obviously. (Finding a reference for these things that looks half-way decent is alarmingly difficult :[ ) - Scalewise, I'd figure more like this thing.

And from that...

Reward Type: Rare Change
Link to AC Post: Here we go Again
Description: In working to be an Even Larger snake, Carly's tail from Eden becomes prehensile.
kingsroads: (Default)

[personal profile] kingsroads 2018-08-27 09:09 pm (UTC)(link)
Strange notices that uneasiness and points out that he does have that blood quill she gave him for solstice. If she wants to have this as a contract but doesn't want to do a year and a day type of thing, then he can write something up. They'd just need to figure out what he'd do in exchange.
spaghettimonster: (AT LEAST I STILL HAVE MY HEAD!)

[personal profile] spaghettimonster 2018-08-30 08:03 am (UTC)(link)
Link to AC Post: (I admit I'm only at 99 points but I'm good for it man, I'll have that sweet +1 point soon)
Reward Type: Rare change
Description: I want Papyrus's body to do the full detachable bones thing, like this stuff or this stuff. It's coming partly from his Talent for constructing articulated dolls - and partly as a punny reference to him falling apart emotionally.

I figure in the short term it'll result in nervous tic things like separating and reattaching finger bones, intentionally moving his skull around, that sort of thing. Also very helpful for pretending to be dead, just letting himself separate at a blow into a pile of bones. Long term I'd like him to be able to do things like have a hand crawl around and open doors from odd places, but if that doesn't make sense coming from just a rare change, I'll hold off and buy a spell for that stuff.

Random logistical details: His soul seems to be centered in his skull, given how he dies, so that's relevant for stuff like summoning his daemon or anything to do with snagging souls. I assume skeletons hear through their skulls, somehow, so he wouldn't hear or see through other bones? Maybe he can join the extra eyes club sometime.
hippocarnival: (✮ 019 ✮)

[personal profile] hippocarnival 2018-08-31 02:02 am (UTC)(link)
Reward Type: Complex Spell (90 pts)
Link to AC Post: Here

Description: Under Strange's tutelage, Yuya is going to learn how to walk through reflections, or open one-way doorways for one other person through reflections!

It won't work back and forth between realms, Yuya has to have a general spatial awareness of where the exit reflection is, only works between two points, but it can work with any element that, well, casts a reflection provided it's clear enough. Basically it operates at the same scale Strange's has before he got another power up.

If this gets approved early then it's still going to take Yuya at least an IC week to get some semblance of reliability out of it.
anti_nonsense: (black magic yo)

[personal profile] anti_nonsense 2018-08-31 08:47 pm (UTC)(link)
Reward Type: Magic - Area of Study (Upgrading from Complex for 70 points)
Link to AC Post: Here!
Description: As Rita's studies continue (largely spearheaded by her super serious Light side during this event), she'll be improving her water magic! The main improvements over her existing waterbending-type abilities will be:

- The ability to manipulate larger amounts of water (and as with other spells, bigger = more concentration required)
- The ability to manipulate water in more precise ways (more detailed shapes and complex movement = more concentration)
- The ability to conjure water, rather than being limited to what exists around her.
- The ability to freeze water, allowing the use of ice magic.

Possible applications include: water blasts at enemies, breathing underwater (by pushing water away), smothering someone with water, simulating rain in a localized area, making water in the shape of creatures, making ice spears, ice stalagmites, trapping an enemy in ice, things like that.
soft_focus: (extra 01)

[personal profile] soft_focus 2018-09-02 01:19 am (UTC)(link)
Damage was definitely something I was assuming as part of the package- since exhaustion/low energy runs with the typical consequence of her fire magic I'd say that exhaustion is perfect as an added drawback to the spell! (Damage Retention doesn't seem enough on its own haha...)

Considering how exhaustion hits with just the fire stuff, I'd even say that if she pushes too far with this spell she should end up passing out. This is way bigger than casting a bunch of fire balls after all.
bananaspeedrider: (Clear Wing)

[personal profile] bananaspeedrider 2018-09-17 03:30 am (UTC)(link)
Reward Type: Magic - Spell (Deadly, upgrading from Simple)
Link to AC Post: Here

Description: Oh hey look, it's someone summoning an entire dragon instead of turning into one.

Yugo's tiny summon will be able to go huge (roughly the size of a T-Rex), with the abilities of breathing plasma breath at foes, reflecting back at foes most forms of energy (light, electricity, plasma) attacks, and generating slicing winds during a powerful tackle.

Enough damage (or a well-placed strike in a typically lethal area such as the head) onto the dragon will make the spell fizzle out and give Yugo a gigantic migraine though. Even if Clear Wing avoids getting "killed", this summon will only last for five minutes at a time.

If two emergency summons per day with a minimum "cooldown" of six hours in between is good for this tier, that'd be awesome. Otherwise I would be perfectly fine with Yugo's body absolutely being able to handle the strain only once per day.
Edited 2018-09-17 03:31 (UTC)
betheman: (MMMMMTHAT LOOKS BAD)

i have waffled on this ENOUGH...

[personal profile] betheman 2018-09-19 04:24 pm (UTC)(link)
Reward Type: Complex Spell! (90Pts)
Link to AC Post: Oh Dang
Description: Astral Projection! After first discussing points of reference with Steven, and then working extensively afterward with Zangetsu, Gongenzaka manages to successfully train his way into expelling his spirit from his body. ...Without the dead part. An Astral Affinity probably helped here.

(His body it should be noted, is quite vulnerable as a result- without his spirit it is as if Gongenzaka has entered a deep sleep, from which he cannot wake until that spirit returns. In addition to being vulnerable to physical attack and even natural exhaustion, other forces could potentially take the body for a joyride if he's unlucky!)

As a spirit Gongenzaka's view on the world is hazy and unfamiliar- as if covered in a heavy fog, all figures and structures are mere shadows with slight definition. Sound is even worse, and is nearly unintelligible. He can fortunately utilize his spirit based magic- tracking and communication- but these only help so much, particularly as their range is still limited to 'Carnival-Wide Distance' from himself.

Should Gongenzaka encounter another in this state, he can attempt to make contact with them as a ghost- while he cannot physically interact with much of the world, if a target is trusting enough of the unknown presence, he can briefly join them in their body and thoughts. This allows him to speak directly to their mind (though they'll have to speak out loud for him to hear THEM, as he cannot read their thoughts), as well as see and hear through their senses. He CANNOT completely overshadow a person however- he's simply 'baggage', and it is very easy for the other person to launch him back out. Because of this, Gongenzaka's targets must also be entirely conscious to let him in- their subconscious defenses against such foreign presences would easily bar his entry.

For the first week or two, Gongenzaka won't be able to stray more than a few meters from his body; the realm as a spirit is terrifying!! Plus, this is weird. After some practice however he'll be able to go further. He will be unable to move between different realms from his body (naturally).

As a security measure, Gongenzaka will always have an instinctive idea of what direction his body in.

(Given what kind of ability this is, I'm willing to discuss ways to change this if it needs to be nerfed down a lot more- the main draw that I'm after is that he can somehow make use of astral projection as a method of either communication or scouting, without leaving his existing spells obsolete. Beyond this, it's flexible!)
atouts: (Default)

[personal profile] atouts 2018-09-28 03:11 pm (UTC)(link)
Reward Type: Spell (Deadly)
Link to AC Post: here
Description: Getting this upgraded before sceeene change under the assumption boring old Light Childermass worked on this pre-Hunt attack. I would like to upgrade Childermass's complex wind spell from the Wismuth rewards to Deadly. Wind can now be used to wound items/people (like using super high speed, super concentrated wind to cut a rope, etc) and his windstorms can now go tornado-strength.
anti_nonsense: (beep boop technology)

[personal profile] anti_nonsense 2018-10-02 06:45 am (UTC)(link)
Reward Type: Magic - Complex (Upgrading from a Simple spell for 50 points)
Link to AC Post: Here!
Description: Upgrading Rita's info transfer spell to make it more versatile! With the complex version, she should be able to:

- enchant multiple objects at the same time
- restrict the retrieval of information to specific recipients
- store information in more vivid detail, including visual and emotional data
- allow others to input information into an enchanted object, but only while Rita is present. An enchanted object, once taken away from her, essentially becomes "read-only."

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