ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-07-16 10:12 pm

ACTIVITY REWARDS

ITEMS
20PT ITEM REGAIN (SIMPLE): A relatively small object collected from your homeworld that is either non-magical, or very simple in its purpose. Regular personal items such as books, tools, or other practical items are included in this category. Magical items must have one specific use, and can be nothing that would qualify as a significant power in their own right. For example, a mirror that specifically shows you one room only would be okay. A mirror that can show you any location you wish would not be.

40PT ITEM REGAIN (COMPLEX): An object collected from your homeworld that has a complex, functional purpose, created with either magic or technology. Things like computers, motorcycles, and enchanted clothes or jewelry would be included in this category, provided they don't qualify for the next one.

60PT ITEM REGAIN (DEADLY): Any objected retrieved from your homeworld, magic or otherwise, whose primary function is to inflict injury or death. A small dagger could be considered a simple regain, but swords, guns, bombs, poisons, and anything commonly associated with murder and which could easily inflict it will be part of this category. These are more expensive because the ringmaster generally requires more trust in a person to grant them such items, and will refuse to do so if your character has a bad track record.

30PT MAGIC ITEM (SIMPLE): A relatively small and simple enchanted item, bound to the same limitations as the "simple item regain" listed above, except it will either be created by the ringmaster or gifted to you from the carnival's private stores. Requests for these cannot be incredibly specific, as it is entirely reliant on what the carnival actually possesses, and so what you end up getting will probably be a bit of a surprise. The ringmaster will make the decision based on your character's more general request.

60PT MAGIC ITEM (COMPLEX): A magical item given to you by the ringmaster that is complex in its function or offers significant utility. The same rules apply as above, and the exact item given to your character will be up to the ringmaster's discretion. Items like skeleton keys that can open any door, or scrying tools that actually work would be included in this section.

80PT MAGIC ITEM (DEADLY): Any magical item given to you by the carnival which has the primary function of inflicting death or pain upon other creatures. The ringmaster is hardly a pacifist, but she won't just hand over this stuff to anyone, and will refuse to do so if your character has a bad track record.

FAVOURS
20PT FAVOUR (SMALL): The ringmaster will provide you with a small favour in exchange for your built up good karma. These are things that are useful to you but do not cost her a significant amount of effort, like allowing you to borrow one of her belongings or assigning you a few cinder spirits to do your bidding for a while. These requests are judged on a case to case basis.

60PT FAVOUR (BIG): Any favour granted by the ringmaster that will require a significant amount of her time, such as teaching you a new skill or building something that you would personally find useful into the carnival's architecture. These favours are flexible in content, but will be judged on a case to case basis.

77PT REBIRTH (ONE USE): The only method through which a character can come back to life in Lost Carnival, is if they have previously made a deal with the ringmaster that will allow her to capture their spirit and resurrect their body. This cannot be bought after you have already died, as keeping your soul from departing requires a small ritual set up and commitment put in place before the death occurs. Once she has prepared said ritual, it will lay dormant indefinitely until your character happens to die, at which point she will be able to resurrect them in her own special way. This is only good for one use and will have to be bought again afterwards. Going through the resurrection will very likely result in a character developing a Rare Change.

40PT ALTERATION: Your character asks the Ringmaster to alter one of their existing changes. It basically has to be an alteration on something your character already has - for instance, you can't change hooves to horns, but you could change what kind of horns your character has, if those horns already exist. This has to be by request, though, because changes don't generally shift without a trigger. If you have a good trigger in mind you can ask, but there is no guarantee of approval. If your character was born with horns but wants different horns this can also apply.

60PT CHANGE (UNCOMMON): Your character acquires a new uncommon change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. The Ringmaster will sometimes give out uncommon changes for free but only if she has a reason she is really enthusiastic about, so this is a good way to fast track that experience.

100PT CHANGE (RARE): Your character acquires a new rare change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. There should generally be a good idea for a trigger behind getting a rare, but we will be more flexible about it.


MAGIC
40PT SPELL (SIMPLE): The ringmaster will teach you a single, simple spell that you will be able to use as much as your magical stamina allows. Previous magical knowledge is not necessarily required. For characters already experienced with magic, they won't necessarily have to go through the ringmaster to do this, and buying this reward will just be considered OOC permission to have the character figure it out, either instinctually or with active effort. Simple spells are basic cantrips, such as creating a light for yourself, lighting candles with your fingers, filling glasses with water magically, and other basic things.

90PT SPELL (COMPLEX): The same as above, except more complex and useful. This can be just about anything, though the cost of a spell may be adjusted if you are asking for something really flexible or significant. It is possible that a character could learn this themselves if they have a magical background, but please ask the mods before assuming. Otherwise, this will have to be taught by the ringmaster or other senior staff of the carnival. A complex spell basically amounts to having a new, flexible magical ability. A complex spell can grow out of a simple spell, and if you've already purchased the simple version of a technique you can pay off the rest of the 90pts to upgrade it to complex without having to start fresh.

120PT SPELL (DEADLY): The cost to be taught any spell that has the primary function of murder or warfare. The ringmaster doesn't teach this kind of thing to just anyone and, again, will refuse to do so if your character has proven to be worrisome. A complex spell can be upgraded to deadly by paying off the difference in points.

160PT MAGIC (AREA OF STUDY): This is a reward only available to characters with a history of magical study or research, or characters who are putting considerable effort into learning while in game. This represents a general understanding of a broader category of fae magic, as opposed to individual spells which gives a relatively specific ability. Those who have purchased a magical area of study can experiment within the confines of their subject, and create new spells related to the topic with enough effort.


STORY
10PT PLOT OPPORTUNITY (MINOR): Some plots will have a limited quantity of slots in which certain actions can be taken, such as a limited quantity of NPCs that can be defeated or killed (where claiming a kill would carry some level of prestige) or a limited number of players that can go on a certain quest. 10 pts will be the typical entrance fee for something like this, if there is more demand than there is supply. The cost will not always be exactly 10 pts, but that's a good ballpark so that you know what to expect.

30PT PLOT OPPORTUNITY (MODERATE): Some plots will offer a limited number of slots for special roles in a story, usually where the selected characters are given additional authority, power, or plot hooks. The specifics will depend on the event, but the buy in for these moderate roles will generally be around 30 pts. Remember, you can't just request this reward without prompting. These are only here to give an idea of how reward points may be spent during plots.

60PT PLOT OPPORTUNITY (MAJOR): If a plot has a few select roles available that can accommodate only a small group of characters, in which those characters are given a position of particular authority, power, or relevance, the opportunity will sometimes he offered for around 60 pts. More often than not, these positions are determined by in game actions, but in cases where the specific individuals given a role are subject to a degree of random chance, reward points can be spent to claim OOC dibs. Again, this reward can only be purchased alongside plots that introduce the opportunity, and in the case of major roles the mods retain the right to refuse you if your recent activity suggests you are not available enough to take the role.


SUBMISSION FORM:
hippocarnival: (Default)

[personal profile] hippocarnival 2017-08-01 08:26 pm (UTC)(link)
Reward Type: Spell (Simple)
Link to AC Post: Here
Link to Discount Proof: Here, claiming 25% off.

Description: Yuya is going to retain the barrier spell he learned in Portland! It's a willpower based spell that covers an area, and the more people involved in the spell the greater an area can be covered and, usually, the stronger the spell. Currently it only works to ward out Fae and their magic based on who he's trying to keep out of an area.
pipers_son: (bestia-domitor) (He threw a pool chair off of an)

[personal profile] pipers_son 2017-08-01 08:37 pm (UTC)(link)
Nah, that's fine! I figured it might be a good moment and didn't mind paying points for it to happen, but if there's only the one way, I don't think he'd yet explicitly ask for it. Still lots of other bullshit he'd have to sort out first lmao.

Thanks for the quick reply!
hippocarnival: (Default)

[personal profile] hippocarnival 2017-08-01 08:39 pm (UTC)(link)
I SHOULD? I have 14 from May and 25 from June which makes 39 and haven't spent any, with the discount the spell goes for 30 right?
starseedling: (generic shitpost)

[personal profile] starseedling 2017-08-01 08:48 pm (UTC)(link)
Reward Type: Spell (Deadly)
Link to AC Post: HERE
Discount Proof: 25% discount (vetoing links with mod powers)
Description: Steven is keeping his plant growth and manipulation abilities from Portland, which is gunna mix with his existing plant magic from canon. He can spawn and grow various forms of plants from basically nothing, and make them grow at a very rapid pace. Roses are easiest, but he can do other things. This is building off my existing plant growth Simple Spell.

insidescoop: credit - alpha-graphics @ lj (HOLY WOWWWWW)

[personal profile] insidescoop 2017-08-01 10:42 pm (UTC)(link)
Reward Type: AREA OF STUDY MAGIC
Link to AC Post: HERE
Discount Proof: As Week 2 is not an Event Proof, it's only 15% off! ...And I really hope that rounds down because 111 is way more awkward than 110
Description: HELLFIREEEE. Carly's retaining the specialty she had as a Warlock-this is bolstered by her keepsake, an affinity for the magic. In this case, the techniques aren't far off from how she works with her own 'Demon Fire' either; the difference is in application.

Hellfire is, go figure, a lot more like Actual Fire than her demonic stuff; it has an added demonic flair to it that presumably strengthens it a touch against standard water while weakening it against anything angelic though. The fire can burn through most 'flammable' materials with a fair amount of ease (and by flammable I mean 'if it can melt, she can get to that point), but actually getting it to those temperatures is going to take a lot of practice...and she is by no means immune to her own flame.

(Really her best way to work her way through this is to balance it with the energy eating demon fire. One can curb the other! This will probably act as a nice power replacement for when she can't summon Aslla any more, hah)

TLDR when it comes to applications and 'spells', it's a study of fire magic at the end of the day, with the weaknesses/advantages skewing toward a more Demonic vs Angelic scale of things. Start with a fireball, work yer way up.
otoko: (DUEL-!)

[personal profile] otoko 2017-08-01 10:53 pm (UTC)(link)
Reward Type: Spell - Simple
Link to AC Post: Ye-a-uh
Discount Proof: Complete with a keepsake to boost him forward I guess - 25% off! NOW IT'S ONLY 30 POINTS??
Description: Thanks to all the bullshit in the AU world, Gongenzaka comes out of all this with...A SECOND SPELL and one that Zangetsu is tangentially familiar with, hilariously.

Fortunately it doesn't have as massive a drawback as in the AU (y'know, that part where whenever he uses it he draws everyone's attention to himself), since it's mostly just feeling out the energies of people in range, and (with more practice) potentially even the sorts of things that a significant portion of said energy might have touched (like when he was looking for that Darn Pendant). YAY.

Obviously, the spell has a distance limit as well-IE, the Carnival Grounds. But hey maybe if he practices REALLY HARD he'll be able to identify a few signatures within that range- (That bit would definitely be a player discretion deal though)
osteothropy: (soup is a condiment)

[personal profile] osteothropy 2017-08-02 05:13 pm (UTC)(link)
Reward Type: Spell (Complex)
Link to AC Post: boom
Discount Proof: 25% (veto power)
Description: Sans is keeping his ability to use holy angel magical radiance. Specifically, this means he can use holy magic to augment his existing magical constructs, as well as to create a set of wings for flying. He can also just glow with angel power that will do damage to unholy creatures, and general inspire feelings of comfort, awe, or intimidation.

Reward Type: Spell (Simple)
Link to AC Post: boom
Discount Proof: 25% (veto power)
Description: Sans will be keeping his psychopomp death sense, also. This means that he can feel the presence of dead people, the mark of death on other people (if they have caused a lot of death recently) as well as sense when someone is going to die imminently if not intervened with. These deaths can be averted by him (or someone else) changing their actions to avoid it. However, he doesn't know how they'll die, just that they're gunna die soon - so it could be anything from an accident to a sudden heart attack.
Edited 2017-08-02 17:55 (UTC)
dorkypantsuit: (~iv)

[personal profile] dorkypantsuit 2017-08-03 09:43 pm (UTC)(link)
Reward Type: Simple Spell. 25% off re: this post.
Link to AC Post: Currently 166 Points
Description: He can magically seduce with/flirt people. When he uses this spell people will find themselves supernaturally attracted to him. He has to be talking to the person for it to work.

40 x .25 = 30
166 - 30 = 136
Edited 2017-08-03 21:44 (UTC)
control_freak: (Default)

[personal profile] control_freak 2017-08-04 02:54 pm (UTC)(link)
Reward Type: Magic - Spell (simple)
Link to AC Post: Here
Description: A single-target minor memory wipe, which allows Foster to erase the target's memory of whatever events transpired in the past minute or so. Think magical gaslighting.

Note that I am applying the 25% event discount, knocking this down from 40 points to 30. Unless I'm way worse at maths than I thought.
whattaprick: (Default)

[personal profile] whattaprick 2017-08-04 10:21 pm (UTC)(link)
Reward Type: Spell (Deadly) for 100pts (as discussed with Quix)
Link to AC Post: HERE he currently has 99 points and it should go up to 129 with July's AC once it's processed!
Description: Lambert wants to learn to turn into a firebreathing dragon. Pretty straightforward. It's unrelated to his Portland self's abilities, so no discount here! Once he manages it, he will also be acquiring that rare change he earned from participation in Portland -- fire breath.
anti_nonsense: (Default)

[personal profile] anti_nonsense 2017-08-04 11:12 pm (UTC)(link)
Reward Type: Spell - Deadly (75 pts with 25% discount)
Link to AC Post: Here (will have enough once July's points are added)
Discount Proof: Here
Description: Inheriting some powerful fire magic from her time in Portland! She'll have the ability to make fireballs of varying sizes and quantity and detonate them at will.
puddingemote: (Default)

[personal profile] puddingemote 2017-08-06 02:32 am (UTC)(link)
Reward Type: Magic - Spell (Simple)
Link to AC Post: x
Description: Tamaki retains the ability to pass through walls and other small objects after returning from Portland. He can only do so when consciously attempting to, and he'll turn solid immediately after passing through.

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