ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-07-16 10:12 pm

ACTIVITY REWARDS

ITEMS
20PT ITEM REGAIN (SIMPLE): A relatively small object collected from your homeworld that is either non-magical, or very simple in its purpose. Regular personal items such as books, tools, or other practical items are included in this category. Magical items must have one specific use, and can be nothing that would qualify as a significant power in their own right. For example, a mirror that specifically shows you one room only would be okay. A mirror that can show you any location you wish would not be.

40PT ITEM REGAIN (COMPLEX): An object collected from your homeworld that has a complex, functional purpose, created with either magic or technology. Things like computers, motorcycles, and enchanted clothes or jewelry would be included in this category, provided they don't qualify for the next one.

60PT ITEM REGAIN (DEADLY): Any objected retrieved from your homeworld, magic or otherwise, whose primary function is to inflict injury or death. A small dagger could be considered a simple regain, but swords, guns, bombs, poisons, and anything commonly associated with murder and which could easily inflict it will be part of this category. These are more expensive because the ringmaster generally requires more trust in a person to grant them such items, and will refuse to do so if your character has a bad track record.

30PT MAGIC ITEM (SIMPLE): A relatively small and simple enchanted item, bound to the same limitations as the "simple item regain" listed above, except it will either be created by the ringmaster or gifted to you from the carnival's private stores. Requests for these cannot be incredibly specific, as it is entirely reliant on what the carnival actually possesses, and so what you end up getting will probably be a bit of a surprise. The ringmaster will make the decision based on your character's more general request.

60PT MAGIC ITEM (COMPLEX): A magical item given to you by the ringmaster that is complex in its function or offers significant utility. The same rules apply as above, and the exact item given to your character will be up to the ringmaster's discretion. Items like skeleton keys that can open any door, or scrying tools that actually work would be included in this section.

80PT MAGIC ITEM (DEADLY): Any magical item given to you by the carnival which has the primary function of inflicting death or pain upon other creatures. The ringmaster is hardly a pacifist, but she won't just hand over this stuff to anyone, and will refuse to do so if your character has a bad track record.

FAVOURS
20PT FAVOUR (SMALL): The ringmaster will provide you with a small favour in exchange for your built up good karma. These are things that are useful to you but do not cost her a significant amount of effort, like allowing you to borrow one of her belongings or assigning you a few cinder spirits to do your bidding for a while. These requests are judged on a case to case basis.

60PT FAVOUR (BIG): Any favour granted by the ringmaster that will require a significant amount of her time, such as teaching you a new skill or building something that you would personally find useful into the carnival's architecture. These favours are flexible in content, but will be judged on a case to case basis.

77PT REBIRTH (ONE USE): The only method through which a character can come back to life in Lost Carnival, is if they have previously made a deal with the ringmaster that will allow her to capture their spirit and resurrect their body. This cannot be bought after you have already died, as keeping your soul from departing requires a small ritual set up and commitment put in place before the death occurs. Once she has prepared said ritual, it will lay dormant indefinitely until your character happens to die, at which point she will be able to resurrect them in her own special way. This is only good for one use and will have to be bought again afterwards. Going through the resurrection will very likely result in a character developing a Rare Change.

40PT ALTERATION: Your character asks the Ringmaster to alter one of their existing changes. It basically has to be an alteration on something your character already has - for instance, you can't change hooves to horns, but you could change what kind of horns your character has, if those horns already exist. This has to be by request, though, because changes don't generally shift without a trigger. If you have a good trigger in mind you can ask, but there is no guarantee of approval. If your character was born with horns but wants different horns this can also apply.

60PT CHANGE (UNCOMMON): Your character acquires a new uncommon change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. The Ringmaster will sometimes give out uncommon changes for free but only if she has a reason she is really enthusiastic about, so this is a good way to fast track that experience.

100PT CHANGE (RARE): Your character acquires a new rare change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. There should generally be a good idea for a trigger behind getting a rare, but we will be more flexible about it.


MAGIC
40PT SPELL (SIMPLE): The ringmaster will teach you a single, simple spell that you will be able to use as much as your magical stamina allows. Previous magical knowledge is not necessarily required. For characters already experienced with magic, they won't necessarily have to go through the ringmaster to do this, and buying this reward will just be considered OOC permission to have the character figure it out, either instinctually or with active effort. Simple spells are basic cantrips, such as creating a light for yourself, lighting candles with your fingers, filling glasses with water magically, and other basic things.

90PT SPELL (COMPLEX): The same as above, except more complex and useful. This can be just about anything, though the cost of a spell may be adjusted if you are asking for something really flexible or significant. It is possible that a character could learn this themselves if they have a magical background, but please ask the mods before assuming. Otherwise, this will have to be taught by the ringmaster or other senior staff of the carnival. A complex spell basically amounts to having a new, flexible magical ability. A complex spell can grow out of a simple spell, and if you've already purchased the simple version of a technique you can pay off the rest of the 90pts to upgrade it to complex without having to start fresh.

120PT SPELL (DEADLY): The cost to be taught any spell that has the primary function of murder or warfare. The ringmaster doesn't teach this kind of thing to just anyone and, again, will refuse to do so if your character has proven to be worrisome. A complex spell can be upgraded to deadly by paying off the difference in points.

160PT MAGIC (AREA OF STUDY): This is a reward only available to characters with a history of magical study or research, or characters who are putting considerable effort into learning while in game. This represents a general understanding of a broader category of fae magic, as opposed to individual spells which gives a relatively specific ability. Those who have purchased a magical area of study can experiment within the confines of their subject, and create new spells related to the topic with enough effort.


STORY
10PT PLOT OPPORTUNITY (MINOR): Some plots will have a limited quantity of slots in which certain actions can be taken, such as a limited quantity of NPCs that can be defeated or killed (where claiming a kill would carry some level of prestige) or a limited number of players that can go on a certain quest. 10 pts will be the typical entrance fee for something like this, if there is more demand than there is supply. The cost will not always be exactly 10 pts, but that's a good ballpark so that you know what to expect.

30PT PLOT OPPORTUNITY (MODERATE): Some plots will offer a limited number of slots for special roles in a story, usually where the selected characters are given additional authority, power, or plot hooks. The specifics will depend on the event, but the buy in for these moderate roles will generally be around 30 pts. Remember, you can't just request this reward without prompting. These are only here to give an idea of how reward points may be spent during plots.

60PT PLOT OPPORTUNITY (MAJOR): If a plot has a few select roles available that can accommodate only a small group of characters, in which those characters are given a position of particular authority, power, or relevance, the opportunity will sometimes he offered for around 60 pts. More often than not, these positions are determined by in game actions, but in cases where the specific individuals given a role are subject to a degree of random chance, reward points can be spent to claim OOC dibs. Again, this reward can only be purchased alongside plots that introduce the opportunity, and in the case of major roles the mods retain the right to refuse you if your recent activity suggests you are not available enough to take the role.


SUBMISSION FORM:
starseedling: (fuck the grid)

[personal profile] starseedling 2017-10-11 02:18 pm (UTC)(link)
Reward Type: Rare Change
Link to AC Post: HERE
Description: Steven asks the Ringmaster to make his rose wings flight capable.
destiny_key: (hehe)

[personal profile] destiny_key 2017-10-12 08:27 pm (UTC)(link)
Reward Type: Spell, Complex (2nd Level Daemon Summoning)
Link to AC Post: Here!
Description: Claiming the Daemon reward! After applying the 20% discount, that should come to 64 points!
spaghettimonster: (AT LEAST I STILL HAVE MY HEAD!)

[personal profile] spaghettimonster 2017-10-18 03:05 am (UTC)(link)
Reward Type: Spell, Simple (1st Level Daemon Summoning)
Link to AC Post: Here
Description: Some time shortly after Greysol, Papyrus will have approached the Ringmaster hoping to learn how to resummon his daemon. This is the very first kind of non-monster magic Papyrus will try to learn (Portland warlock shortcut shit doesn't count), so it'll be a while before he builds up to summoning her physically. For now, he should be able to get it at a 20% discount, for a cost of 32 points.
diamondsare: (Default)

[personal profile] diamondsare 2017-11-06 04:44 am (UTC)(link)
Reward Type: Magic Item - Simple
Link to AC Post: Here.
Description: Blue's looking for a simple but possibly useful gift to give to Strange before she goes on her extended vacation, as a thank you for showing her humanity's very interesting tricks with magic. She has no specific desire as to what it should be, beyond "perhaps reminding him of the peninsula" since it seemed important to him, and trusts the Ringmaster's judgment as to what might be appropriately interesting.
soft_focus: (Hair08)

[personal profile] soft_focus 2017-11-08 04:03 pm (UTC)(link)
Reward Type: 60PT Change (Rare)
Link to AC Post: Wow
Description: Having seen Strange's own gas form in play (a few times in fact), Reira approaches the Ringmaster after things have calmed down with both a confession and request-the latter being 'I want to be able to do what Jonathan can-and be weird air.' She doesn't want to be...Poisonous, just some kind of gas.

As a result, Reira's body becomes primarily comprised of cool, frosty air (or 'wind', really)!

IC details on the first bit, she's basically taking the time to apologize properly, while confessing she's 1) never disobeying an order again holyshit and more importantly 2) Extremely fond of the Carnival, and grateful to the Ringmaster in particular; the Ringmaster as it is already ranks as possibly the best guardian she's technically had-she gave her a -choice-, not only to make a contract for what she wanted, but to make it for what she wanted instead of what someone else did (Despite any...likely disagreements).

As such, she wants to make it as difficult as possible for her to be used against the Carnival in the event that keeping her Away from the danger is actually impossible. Watching Strange in action, she's pretty sure whatever he's made of enables the best option for it!

Note; as an aside, while Reira doesn't specify what kind of gas she becomes, I imagine her spiritual affinity would make 'frosted air' the easiest one. (The Wind aspect of the En Cards was represented by Ice monsters for...some reason)
prazerbutterfly: (zpost exo - too happy)

[personal profile] prazerbutterfly 2017-11-09 08:31 pm (UTC)(link)
Reward Type: Magic - Spell (simple)
Link to AC Post: With Pleasure
Description: Drawing from his own Noah within him, Tyki would be able to manifest at least two tentacles at will generally whenever he needs them. This would include being able to dismiss them back into his body at will as well.

I plan to upgrade this later on so for now they are a little useless and almost have a mind of their own.
spaghettimonster: (YOU'RE BLUE NOW)

[personal profile] spaghettimonster 2017-11-10 01:43 am (UTC)(link)
Reward Type: Upgrade, Simple -> Complex
Link to AC Post: Here
Description: Papyrus has been practicing, and it's time for Sistina to be able to touch stuff and be visible to all the carnival people.
kingsroads: (well why don't we do this?)

[personal profile] kingsroads 2017-11-10 07:47 pm (UTC)(link)
Reward Type: Magic - Spell (Complex)
Link to AC Post: boop
Description: kiss kiss break a spell

Thanks to the freak accident of smooching an enchantment off a horse in the Hunt, Strange is going to focus his efforts on recreating that spell via study, practice, and experimentation (because he is 100% arrogant enough to assume this is a thing he can do now). After doing so, Strange is going to get a boost in breaking spells!

He has to be able to recognize or know that something's enchanted in order to break the spell, whether via Third Eye powers or somebody going "hey dipshit, this is enchanted." Breaking enchantments is most effective when Strange kisses something because magic is dumb, but since not everything can be kissed, a verbal incantation will work as well. It's easier to break enchantments on inanimate objects over people (though he definitely can break spells cast on people), it's easier to break magic he's more familiar with, fae magic is the hardest to break, and it won't work if the plot doesn't want it to work.
espigeon: (Default)

[personal profile] espigeon 2017-11-11 04:12 am (UTC)(link)
Reward Type: Rare Change
Link to AC Post: Right here
Description: I want having been turned into a tyrannosaur for the second hunt to have left him with like useless little vestigial fingers coming out his bodies. Is that doable? Julien can live with the changes he got via the Prince's poisoning, they feel like his fault and he gets used to them before too long, but the Hunt one he tries taping down and stuff and it's just unhappiness, so at some point he'd go to RM and ask for help. If she can't get rid of them, could she turn them into something better? Extra arms maybe? pls.

On his bird body that would mean feathery raptor arms with three or four fingered hands, just kind of hanging out on his chest. They look a lot like his wings, but with the fingers emphasized and with smaller primary feathers. Compared to this body they're pretty small and he would still reach for things with his beak or the fingers on his big wings, but this would increase this body's dexterity significantly.

On his human body, that manifests as still basically feathery raptor arms positioned right behind his human arms, about the same size as on his bird body but seeming larger on a human frame. They are not flight capable despite being winglike, but they could slow and direct a fall and let him glide a ways at a steep downwards angle. The fingers can grasp strongly but are less sensitive and dexterous than his human hands.
Edited (for clarity) 2017-11-11 10:41 (UTC)
atouts: (Default)

[personal profile] atouts 2017-11-11 07:51 pm (UTC)(link)
Reward Type: Magic - Spell (Deadly)
Link to AC Post: abra cawhatever
Description: Childermass will be expanding his current crow shapeshifting (a Complex Spell) to include something a litte... bigger. Which is to say, with practice, he'll be figuring out how to go from crow form to monster crow form (an idea he picked up from one of the Portland crow sisters, who could also do a monster form). It will look a little like this, only more bird-like and based on a crow. It will be large enough to carry at least one Gandalf and his hobbit luggage (aka one person and a only a little more than that).
prazerbutterfly: (Default)

[personal profile] prazerbutterfly 2017-11-13 06:21 pm (UTC)(link)
Fair enough.
osteothropy: (to watch an astronaut fuck an alien)

[personal profile] osteothropy 2017-11-13 07:18 pm (UTC)(link)
Reward Type: Simple Daemon
Link to AC Post: HERE
Discount Proof: HERE
Description: Basic summoning of Helvetica, his daemon.

32 pts

Reward Type: Complex Daemon
Link to AC Post: HERE
Description: Summoning Helvetica so other people can actually see her.

40 pts
espigeon: (27)

[personal profile] espigeon 2017-11-14 02:54 am (UTC)(link)
Alas! Well, that means it's possible he can regain some favor some day. Thanks!

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