ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-07-16 10:12 pm

ACTIVITY REWARDS

ITEMS
20PT ITEM REGAIN (SIMPLE): A relatively small object collected from your homeworld that is either non-magical, or very simple in its purpose. Regular personal items such as books, tools, or other practical items are included in this category. Magical items must have one specific use, and can be nothing that would qualify as a significant power in their own right. For example, a mirror that specifically shows you one room only would be okay. A mirror that can show you any location you wish would not be.

40PT ITEM REGAIN (COMPLEX): An object collected from your homeworld that has a complex, functional purpose, created with either magic or technology. Things like computers, motorcycles, and enchanted clothes or jewelry would be included in this category, provided they don't qualify for the next one.

60PT ITEM REGAIN (DEADLY): Any objected retrieved from your homeworld, magic or otherwise, whose primary function is to inflict injury or death. A small dagger could be considered a simple regain, but swords, guns, bombs, poisons, and anything commonly associated with murder and which could easily inflict it will be part of this category. These are more expensive because the ringmaster generally requires more trust in a person to grant them such items, and will refuse to do so if your character has a bad track record.

30PT MAGIC ITEM (SIMPLE): A relatively small and simple enchanted item, bound to the same limitations as the "simple item regain" listed above, except it will either be created by the ringmaster or gifted to you from the carnival's private stores. Requests for these cannot be incredibly specific, as it is entirely reliant on what the carnival actually possesses, and so what you end up getting will probably be a bit of a surprise. The ringmaster will make the decision based on your character's more general request.

60PT MAGIC ITEM (COMPLEX): A magical item given to you by the ringmaster that is complex in its function or offers significant utility. The same rules apply as above, and the exact item given to your character will be up to the ringmaster's discretion. Items like skeleton keys that can open any door, or scrying tools that actually work would be included in this section.

80PT MAGIC ITEM (DEADLY): Any magical item given to you by the carnival which has the primary function of inflicting death or pain upon other creatures. The ringmaster is hardly a pacifist, but she won't just hand over this stuff to anyone, and will refuse to do so if your character has a bad track record.

FAVOURS
20PT FAVOUR (SMALL): The ringmaster will provide you with a small favour in exchange for your built up good karma. These are things that are useful to you but do not cost her a significant amount of effort, like allowing you to borrow one of her belongings or assigning you a few cinder spirits to do your bidding for a while. These requests are judged on a case to case basis.

60PT FAVOUR (BIG): Any favour granted by the ringmaster that will require a significant amount of her time, such as teaching you a new skill or building something that you would personally find useful into the carnival's architecture. These favours are flexible in content, but will be judged on a case to case basis.

77PT REBIRTH (ONE USE): The only method through which a character can come back to life in Lost Carnival, is if they have previously made a deal with the ringmaster that will allow her to capture their spirit and resurrect their body. This cannot be bought after you have already died, as keeping your soul from departing requires a small ritual set up and commitment put in place before the death occurs. Once she has prepared said ritual, it will lay dormant indefinitely until your character happens to die, at which point she will be able to resurrect them in her own special way. This is only good for one use and will have to be bought again afterwards. Going through the resurrection will very likely result in a character developing a Rare Change.

40PT ALTERATION: Your character asks the Ringmaster to alter one of their existing changes. It basically has to be an alteration on something your character already has - for instance, you can't change hooves to horns, but you could change what kind of horns your character has, if those horns already exist. This has to be by request, though, because changes don't generally shift without a trigger. If you have a good trigger in mind you can ask, but there is no guarantee of approval. If your character was born with horns but wants different horns this can also apply.

60PT CHANGE (UNCOMMON): Your character acquires a new uncommon change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. The Ringmaster will sometimes give out uncommon changes for free but only if she has a reason she is really enthusiastic about, so this is a good way to fast track that experience.

100PT CHANGE (RARE): Your character acquires a new rare change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. There should generally be a good idea for a trigger behind getting a rare, but we will be more flexible about it.


MAGIC
40PT SPELL (SIMPLE): The ringmaster will teach you a single, simple spell that you will be able to use as much as your magical stamina allows. Previous magical knowledge is not necessarily required. For characters already experienced with magic, they won't necessarily have to go through the ringmaster to do this, and buying this reward will just be considered OOC permission to have the character figure it out, either instinctually or with active effort. Simple spells are basic cantrips, such as creating a light for yourself, lighting candles with your fingers, filling glasses with water magically, and other basic things.

90PT SPELL (COMPLEX): The same as above, except more complex and useful. This can be just about anything, though the cost of a spell may be adjusted if you are asking for something really flexible or significant. It is possible that a character could learn this themselves if they have a magical background, but please ask the mods before assuming. Otherwise, this will have to be taught by the ringmaster or other senior staff of the carnival. A complex spell basically amounts to having a new, flexible magical ability. A complex spell can grow out of a simple spell, and if you've already purchased the simple version of a technique you can pay off the rest of the 90pts to upgrade it to complex without having to start fresh.

120PT SPELL (DEADLY): The cost to be taught any spell that has the primary function of murder or warfare. The ringmaster doesn't teach this kind of thing to just anyone and, again, will refuse to do so if your character has proven to be worrisome. A complex spell can be upgraded to deadly by paying off the difference in points.

160PT MAGIC (AREA OF STUDY): This is a reward only available to characters with a history of magical study or research, or characters who are putting considerable effort into learning while in game. This represents a general understanding of a broader category of fae magic, as opposed to individual spells which gives a relatively specific ability. Those who have purchased a magical area of study can experiment within the confines of their subject, and create new spells related to the topic with enough effort.


STORY
10PT PLOT OPPORTUNITY (MINOR): Some plots will have a limited quantity of slots in which certain actions can be taken, such as a limited quantity of NPCs that can be defeated or killed (where claiming a kill would carry some level of prestige) or a limited number of players that can go on a certain quest. 10 pts will be the typical entrance fee for something like this, if there is more demand than there is supply. The cost will not always be exactly 10 pts, but that's a good ballpark so that you know what to expect.

30PT PLOT OPPORTUNITY (MODERATE): Some plots will offer a limited number of slots for special roles in a story, usually where the selected characters are given additional authority, power, or plot hooks. The specifics will depend on the event, but the buy in for these moderate roles will generally be around 30 pts. Remember, you can't just request this reward without prompting. These are only here to give an idea of how reward points may be spent during plots.

60PT PLOT OPPORTUNITY (MAJOR): If a plot has a few select roles available that can accommodate only a small group of characters, in which those characters are given a position of particular authority, power, or relevance, the opportunity will sometimes he offered for around 60 pts. More often than not, these positions are determined by in game actions, but in cases where the specific individuals given a role are subject to a degree of random chance, reward points can be spent to claim OOC dibs. Again, this reward can only be purchased alongside plots that introduce the opportunity, and in the case of major roles the mods retain the right to refuse you if your recent activity suggests you are not available enough to take the role.


SUBMISSION FORM:
whattaprick: (Default)

[personal profile] whattaprick 2018-03-29 08:28 pm (UTC)(link)
Reward Type: Rebirth
Link to AC Post: HERE and he's got 118 points currently.
Description: Lambert's bullying Childermass into getting a rebirth, charge it to his account.
fortuneglass: credit - haptisms @ lj (owo'')

[personal profile] fortuneglass 2018-04-08 03:20 am (UTC)(link)
Reward Type: Magic - Area of Study (160)
Link to AC Post: Caw Caw
Description: Carly's been trying to decipher the book stolen from the Count of Crows for a while-so this marks a more official step in actually doing that, and successfully learning some of the spells in it as a side effect.

With any luck, her being Void Touched should help with this.
soft_focus: (extra 29)

[personal profile] soft_focus 2018-04-08 03:22 am (UTC)(link)
Reward Type: Magic - Simple (40)
Link to AC Post: How Many Points U Need Child-
Description: Minor Shield Spell! Once mastered, it requires some focus to keep formed, and it glows with 'moonlight'. Otherwise just acts as a minor-tier shield should.

(She's still practicing it, but it's ICly at the point where it might actually succeed at something I figure so...)
spaghettimonster: (YOU'RE BLUE NOW)

how about i remember to post this

[personal profile] spaghettimonster 2018-04-08 07:40 pm (UTC)(link)
Reward Type: Magic - Complex (upgraded from Simple)
Link to AC Post: 82 + the latest count
Description: As discussed in the Wismuth rewards page, Papyrus still has some of the power of his spark - Guardian-style. He can make bone bullets that are made of this dust instead, and contact with the dust can inspire confidence, optimism, inspiration, hallucinations, or sleep... depending on what direction he charged it with. It's not overwhelming, but more of an aid or distraction. I figure it's like, if we were doing d20 willpower checks, it'd offer a +2. That kind of aid.
kingsroads: (Default)

[personal profile] kingsroads 2018-04-11 11:15 pm (UTC)(link)
Reward Type: Magic - Area of Study
Link to AC Post: here ya go
Description: Area of Study: Reflection-based magic!

Strange can already do some cool shit with regards to mirrors & reflections, this is him fiddling out how to do more cool shit with regards to mirrors and reflections. I don't know how specific you want me to be about this, but here's some ideas of magic that I've got.

- mirror inventory, storing an item/a person/Strange himself inside the reflection and being able to take it in and out as needed (sorry Steven Universe cast...).
- hearing and eavesdropping through reflections.
- making a reflection show something that isn't one's actual reflection.
- physical mirror manipulation: able to fix busted mirrors, make them grow bigger or smaller, magically turn a hand mirror into a shiv, etc.
- mirrorphones! letting someone with one shard of a mirror see/hear what's being reflected in another shard of a mirror.

obvs he isn't going to learn all of this at once, this is just a list of 'cool shit that reflections can do'.
hurtcomfort: (Default)

[personal profile] hurtcomfort 2018-04-11 11:17 pm (UTC)(link)
Reward Type: Magic - Complex Spell
Link to AC Post: beep boop
Description: Cole misses his Wismuth familiar. :( He'd like to be able to summon a version of his nug familiar that he summoned as a Guardian. She's about the size of a beanie baby and won't have any cool guardian powers or ~knowledge of creation~ (though she does retain her terrible personality). However, she can talk and has opposable thumbs.
dressedtothe: (THIS KEEPS HAPPENING)

[personal profile] dressedtothe 2018-04-12 02:11 pm (UTC)(link)
Reward Type: Magic - Area of Study (160 pts)
Link to AC Post: here
Description: A spell that will extend his hacking ability for use on living beings aka LIFE HACKING.

Same as his normal hacking powers, he needs to be within 30 feet of the target in order to hack them and will have better chances of success if his target is not aware he is attempting to hack them. His life hacking would be limited to the following abilities from his broader hacking powers:

- Memory/information extraction: He can pull surface thoughts or memories that are currently weighing heavily on the target's mind. If he wants to drag out specific information or go digging deeper into someone's psyche, it's a longer process. He cannot change or remove memories.

- Mind control: He can command the target with simple instructions. Simple commands that the target is not directly opposed to are easier to impose upon them compared to ones they are (e.g. commanding an opponent to not use their magic when attacking is easier than commanding them not to attack at all). This ability also allows him to try and wrest control away from someone who is already brainwashed.

- Possession: He can straight up body surf into someone and use their abilities (though with not nearly as much finesse). Anyone can resist and fight back against the possession attempt the entire time 9S is in there, so they may be able to toss him out after like 5 seconds of possession.

His android body is left vulnerable when performing any of these actions.

As this is a spell that converts his innate hacking into magic, people can be resistant to it by the standard RP means, i.e. having a strong will, having some ability to defend themselves from telepaths/mind magic/etc., spell breaking, and just plain old punching out 9S.

The following additional restrictions would apply to organic hacking:

- 9S can only hack something that has a will (so he can't hack a tree, but he could theoretically hack a plant person).
- The less 9S can understand or comprehend the target's thought patterns (i.e. the less like a "human" the target is), the more difficult it is for him to hack. There's also a higher chance his mind will meld with the target's and temporarily scramble his brain. So hacking animals is ill advised!!

Given the scope of these abilities, I will talk to people OOCly if 9S tries to use these powers!
espigeon: (Default)

[personal profile] espigeon 2018-04-28 06:12 pm (UTC)(link)
Reward Type: Rare Change
Link to AC Post: Here
Description: Extra, feathered wing-arms with grasping hands. Is having been an alien with extra wing-arms during the Space Olympics enough of a reason? Should I try again later?
lordofthering: (Default)

REVISIONS

[personal profile] lordofthering 2018-04-30 08:02 pm (UTC)(link)
I don't think it's logical to go straight to Area of Study with this one. Especially when you can't really learn anything from trying to decipher a language you have no access to.

Also, you'd need to be more specific about what this Area of Study was meant to include.
spaghettimonster: (BROTHERLY BETRAYAL)

Re: APPROVED

[personal profile] spaghettimonster 2018-04-30 11:09 pm (UTC)(link)
Oop. Yes, it's meant to be the discount upgrade.
fortuneglass: (<o<)

[personal profile] fortuneglass 2018-05-01 02:20 am (UTC)(link)
Understood.

That said, assuming there would be resources in the library, I would like to know if the Curator would procure such a resource as a trade if asked. I've already rolled for her to try and find such information on her own (And we have those results), and beyond this I am admittedly stuck on what I could do to find a translator.

Regarding specifics of the magical art- From the description of the item, it felt more appropriate to treat knowledge and practice of the book's contents as a whole art rather than a series of individual spells. If this is not the case, and you have a different method of obtaining in mind (assuming Carly successfully finds a translator or similar), I will take that method in the future instead!
spaghettimonster: commissioned artwork of a skeleton with crystals growing from him (THUMBS UP)

Re: APPROVED

[personal profile] spaghettimonster 2018-05-02 06:39 pm (UTC)(link)
Time travel was probably involved! And thank you
prazerbutterfly: (a little too fun)

[personal profile] prazerbutterfly 2018-05-10 02:50 pm (UTC)(link)
Reward Type: Upgrade ~ Simple -> Complex
Link to AC Post: With Pleasure
Description: Thanks to help from Strange, which included waking the poor soul up at 3am in the damned morning, and a few others in carnival, Tyki will gain full control of his tentacles. While they might still have a mind of their own whenever he gets especially excited they will be able to be controlled and moved at his whim. Also, their summoned form will be longer, thicker, and able to ensnare tightly.

Sadly, they cannot crush people quite yet nor really harm anyone other than light bruises.
npcarnival: (Default)

APPROVED

[personal profile] npcarnival 2018-05-14 01:47 pm (UTC)(link)
COST: 50 pts

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