ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-09-02 09:54 am

PLOT IDEAS

PLOT IDEAS
Sometimes, the player knows best - so this is the page for submitting your plot ideas, suggestions, and proposals for the mods to look at! Lost Carnival is always open to the idea of player plots, and plans to even go as far as letting players run entire world tours, if they are so inclined. Here is an idea of what you could use this page for:
  • Asking for approval to run a self contained event or plot that will involve a large number of characters or make an impact on the rest of the game.
  • Inquiring about timing and logistical concerns regards mod plots that are currently being run.
  • Submitting ideas for worlds you'd like the carnival to visit, or general ideas that you'd like to see more of.
  • Submitting a proposal for a tour of a world that you'd like to plan and moderate! This is best used for if you'd like the carnival to go to the world your character comes from, which the mods may not be familiar with. We would be happy to accommodate something like this, but of course we would be unable to moderate a setting we are unfamiliar with ourselves.
  • Asking for permission to do things to NPCs or asking about what NPCs are going to do to you.
  • Anything else plot related!
Comment are currently unscreened, though if you want to keep a plot secret we can take it to a private channel instead. Otherwise, we'd like to leave it open so that the community has an idea of what is on the table, and so they can second ideas that they like.


Formatting for plots:
wilt: (oh! dungeon)

[personal profile] wilt 2017-12-09 12:37 pm (UTC)(link)
YEAR WALK
A simple idea for one of the last nights of Winter Vaycay (as a compromise between Christmas and whatever New Years would be). Based on the puzzle game and Swedish mythos, Year Walk centers around Årsgång, the tradition of walking into the forest at night, solving strange encounters with mythical beings (in this case, they'll be NPCs that appear at the discretion of the player, or I can be summoned in a thread to give a short reaction for each of them, NPCing all four.)

The idea is that if you participate, you will be able to see what the year holds for you. Since the Carnival is laden with fae magic, this can also go for your past, or what would have happened if you went home, or a change in your fate. Simply, it's for characters who don't want to canon update (due to being dead or other reasons) or to share a memory with someone, leave some regrets in the past year, or see a personal CR plot reach its completion!

SETTING


First, the rumor gets passed around the merchants; they do travel everywhere, you know! As word spreads about the Year Walk, potentially more characters get curious about it. There are characters who want to solve the riddles, and ones who accompany them to assure their safety. The boon of the vision goes to the one questing for it.

- If only one person goes, only they'll see.
- If they split the work and do their best together, they will get their own, unique vision.
- If one is solving the puzzle and the other isn't, they will share the same vision the victor got.

NPCs include the Brook Horse, the Huldra, the Night Raven, and finally, the Church Grim.

To simplify things from the game itself, since it's graphically puzzle-heavy.

► The Brook Horse requires you find a ghostly infant nearby. (It will trace its outline in white and point to it. The infant can also be seen appearing and reappearing out of nearby foliage)
► The Huldra requires you bring her a single button. (It gestures to its dress, which is missing one.)
► The Night Raven requires a riddle it can't solve. (It perches upon a question mark.)
► The Church Grim requires a secret of yours, spoken in front of your companion, that you intended to take to the grave. (It communicates the idea to you telepathically.)

If two people complete two tasks each, they will get individual boons.
If it's skewed towards one person (they did three-four of the tasks), only they will get the reward.

Upon that, you will be taken to a place made only of white light and a fractal orb, showing either your past, future, or a future that could have been. As soon as the vision fades, the little quest is complete and all is well. Better get back to your cabin before you freeze!
Edited 2017-12-09 23:10 (UTC)