ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-07-16 10:12 pm

ACTIVITY REWARDS

ITEMS
20PT ITEM REGAIN (SIMPLE): A relatively small object collected from your homeworld that is either non-magical, or very simple in its purpose. Regular personal items such as books, tools, or other practical items are included in this category. Magical items must have one specific use, and can be nothing that would qualify as a significant power in their own right. For example, a mirror that specifically shows you one room only would be okay. A mirror that can show you any location you wish would not be.

40PT ITEM REGAIN (COMPLEX): An object collected from your homeworld that has a complex, functional purpose, created with either magic or technology. Things like computers, motorcycles, and enchanted clothes or jewelry would be included in this category, provided they don't qualify for the next one.

60PT ITEM REGAIN (DEADLY): Any objected retrieved from your homeworld, magic or otherwise, whose primary function is to inflict injury or death. A small dagger could be considered a simple regain, but swords, guns, bombs, poisons, and anything commonly associated with murder and which could easily inflict it will be part of this category. These are more expensive because the ringmaster generally requires more trust in a person to grant them such items, and will refuse to do so if your character has a bad track record.

30PT MAGIC ITEM (SIMPLE): A relatively small and simple enchanted item, bound to the same limitations as the "simple item regain" listed above, except it will either be created by the ringmaster or gifted to you from the carnival's private stores. Requests for these cannot be incredibly specific, as it is entirely reliant on what the carnival actually possesses, and so what you end up getting will probably be a bit of a surprise. The ringmaster will make the decision based on your character's more general request.

60PT MAGIC ITEM (COMPLEX): A magical item given to you by the ringmaster that is complex in its function or offers significant utility. The same rules apply as above, and the exact item given to your character will be up to the ringmaster's discretion. Items like skeleton keys that can open any door, or scrying tools that actually work would be included in this section.

80PT MAGIC ITEM (DEADLY): Any magical item given to you by the carnival which has the primary function of inflicting death or pain upon other creatures. The ringmaster is hardly a pacifist, but she won't just hand over this stuff to anyone, and will refuse to do so if your character has a bad track record.

FAVOURS
20PT FAVOUR (SMALL): The ringmaster will provide you with a small favour in exchange for your built up good karma. These are things that are useful to you but do not cost her a significant amount of effort, like allowing you to borrow one of her belongings or assigning you a few cinder spirits to do your bidding for a while. These requests are judged on a case to case basis.

60PT FAVOUR (BIG): Any favour granted by the ringmaster that will require a significant amount of her time, such as teaching you a new skill or building something that you would personally find useful into the carnival's architecture. These favours are flexible in content, but will be judged on a case to case basis.

77PT REBIRTH (ONE USE): The only method through which a character can come back to life in Lost Carnival, is if they have previously made a deal with the ringmaster that will allow her to capture their spirit and resurrect their body. This cannot be bought after you have already died, as keeping your soul from departing requires a small ritual set up and commitment put in place before the death occurs. Once she has prepared said ritual, it will lay dormant indefinitely until your character happens to die, at which point she will be able to resurrect them in her own special way. This is only good for one use and will have to be bought again afterwards. Going through the resurrection will very likely result in a character developing a Rare Change.

40PT ALTERATION: Your character asks the Ringmaster to alter one of their existing changes. It basically has to be an alteration on something your character already has - for instance, you can't change hooves to horns, but you could change what kind of horns your character has, if those horns already exist. This has to be by request, though, because changes don't generally shift without a trigger. If you have a good trigger in mind you can ask, but there is no guarantee of approval. If your character was born with horns but wants different horns this can also apply.

60PT CHANGE (UNCOMMON): Your character acquires a new uncommon change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. The Ringmaster will sometimes give out uncommon changes for free but only if she has a reason she is really enthusiastic about, so this is a good way to fast track that experience.

100PT CHANGE (RARE): Your character acquires a new rare change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. There should generally be a good idea for a trigger behind getting a rare, but we will be more flexible about it.


MAGIC
40PT SPELL (SIMPLE): The ringmaster will teach you a single, simple spell that you will be able to use as much as your magical stamina allows. Previous magical knowledge is not necessarily required. For characters already experienced with magic, they won't necessarily have to go through the ringmaster to do this, and buying this reward will just be considered OOC permission to have the character figure it out, either instinctually or with active effort. Simple spells are basic cantrips, such as creating a light for yourself, lighting candles with your fingers, filling glasses with water magically, and other basic things.

90PT SPELL (COMPLEX): The same as above, except more complex and useful. This can be just about anything, though the cost of a spell may be adjusted if you are asking for something really flexible or significant. It is possible that a character could learn this themselves if they have a magical background, but please ask the mods before assuming. Otherwise, this will have to be taught by the ringmaster or other senior staff of the carnival. A complex spell basically amounts to having a new, flexible magical ability. A complex spell can grow out of a simple spell, and if you've already purchased the simple version of a technique you can pay off the rest of the 90pts to upgrade it to complex without having to start fresh.

120PT SPELL (DEADLY): The cost to be taught any spell that has the primary function of murder or warfare. The ringmaster doesn't teach this kind of thing to just anyone and, again, will refuse to do so if your character has proven to be worrisome. A complex spell can be upgraded to deadly by paying off the difference in points.

160PT MAGIC (AREA OF STUDY): This is a reward only available to characters with a history of magical study or research, or characters who are putting considerable effort into learning while in game. This represents a general understanding of a broader category of fae magic, as opposed to individual spells which gives a relatively specific ability. Those who have purchased a magical area of study can experiment within the confines of their subject, and create new spells related to the topic with enough effort.


STORY
10PT PLOT OPPORTUNITY (MINOR): Some plots will have a limited quantity of slots in which certain actions can be taken, such as a limited quantity of NPCs that can be defeated or killed (where claiming a kill would carry some level of prestige) or a limited number of players that can go on a certain quest. 10 pts will be the typical entrance fee for something like this, if there is more demand than there is supply. The cost will not always be exactly 10 pts, but that's a good ballpark so that you know what to expect.

30PT PLOT OPPORTUNITY (MODERATE): Some plots will offer a limited number of slots for special roles in a story, usually where the selected characters are given additional authority, power, or plot hooks. The specifics will depend on the event, but the buy in for these moderate roles will generally be around 30 pts. Remember, you can't just request this reward without prompting. These are only here to give an idea of how reward points may be spent during plots.

60PT PLOT OPPORTUNITY (MAJOR): If a plot has a few select roles available that can accommodate only a small group of characters, in which those characters are given a position of particular authority, power, or relevance, the opportunity will sometimes he offered for around 60 pts. More often than not, these positions are determined by in game actions, but in cases where the specific individuals given a role are subject to a degree of random chance, reward points can be spent to claim OOC dibs. Again, this reward can only be purchased alongside plots that introduce the opportunity, and in the case of major roles the mods retain the right to refuse you if your recent activity suggests you are not available enough to take the role.


SUBMISSION FORM:
soft_focus: (Hair05)

[personal profile] soft_focus 2017-11-15 02:54 am (UTC)(link)
It's Backup time-
ETA: Re-linking her Daemon form from before, in case it's necessary

Reward Type: Upgrading from Simple spell to Deadly Spell (See below))
Link to AC Post: Amazing...
Description: Reira's going to spend the winter vacation trying to make her daemon solid; and she'll succeed, potentially early into said vacation! GREAT. AMAZING.

But after some discussion with others, I've opted to pay for this as a 'deadly' upgrade rather than 'complex', for the following reasons-while including a self-imposed timeline over which the spell will actually get there. (At the very least, Reira won't even be able to ride her Daemon until after Winter Vacation)

The reasons for upgrading via Deadly are as follows;

1) Since Reira is a child, her daemon is not only not settled, but far more transient and malleable; a daemon's form at this point is limited only by the imagination. It could be as small as a flea, or as large as a whale, and in that same vein, could even be something as mythic as a DRAGON if one thought about it. ...And Reira has a literal library of those sorts of things in her head.

2) Through their entire time together, Reira and her daemon have performed more or less as extensions of the other; at the base, this means doing such things as flying her around, or even moving bit by bit ahead for her to 'platform' her way toward something. This alone probably could have stayed within Complex, however...

3) While no amount of pain tolerance would prevent the likely dispersal of the spell resulting from backlash Soul Pain, Reira and her Daemon were and still are willing to use the latter in any form of self defense...And if that daemon is big enough, those teeth are also going to be big enough-daemons may not be able to create new abilities from their forms (No fire-breath from the dragon daemon, for example)-but their physical abilities are determined by their forms. This point, in the end, is the biggest reason I'm opting to pay for this as a Deadly Spell, while personally stretching out how long it would take for Reira's Daemon to be able to maintain its own strength as a solid being. A Big Bite is still pretty deadly; even if it makes the spell cancel out for a time.

TLDR - Reira's Daemon is basically a magical guard summon that could take any given form she thinks of, including Large and Bitey, and as far as this appears, therefore poses enough momentary risk in combat scenarios that I felt it'd be cheese-weasely of me to just pay as complex.

(Naturally beyond all of this, I'm pretty flexible on any adjustments you'd want me to make, and am open to any suggestions re: a timeline)
Edited 2017-11-15 02:56 (UTC)
puddingemote: (Default)

[personal profile] puddingemote 2017-11-20 08:35 pm (UTC)(link)
Reward Type: Magic - Spell (Complex)
Link to AC Post: x
Description: Tamaki wants to upgrade his healing magic to heal bigger and more dangerous wounds, spurred on by the condition of those that participated in the hunt. It would heal broken bones, big gouges, cuts or stab wounds, etc, but stop short of healing anything immediately mortal (like idk, getting beheaded).
dressedtothe: (Default)

[personal profile] dressedtothe 2017-11-24 11:04 pm (UTC)(link)
Reward Type: Favour - Small
Link to AC Post: bam
Description: As mentioned here, 9S wants to check if the situation at home is really what he heard it was (i.e. all YoRHa androids are infected by a logic virus). As it is something that is from a farther along canon point than 9S is currently at and would thus take additional effort on the RM's part, he'll wait for her to get answers for him.
hippocarnival: (Default)

[personal profile] hippocarnival 2017-11-27 04:55 pm (UTC)(link)
Reward Type: Magic Spell - Simple
Link to AC Post: Boom
Description: Strange is teaching Yuya how to replicate the barrier spell that Strange knew in Portland, which is presumably along the same type of magic that is warding spell is.

At the simple level he can only manage a small dome-shaped shield with around a 2-foot radius from him. The shield isn't portable and requires his focus to keep it up, so if he wants to move anywhere he has to drop it. It functions like a wall that prevents both physical objects (or people) or magic from getting in or out, but it can still be smashed through with enough force (say like, the force of a car running into it) or lack of focus on Yuya's part.
anti_nonsense: (beep boop technology)

[personal profile] anti_nonsense 2017-11-30 10:55 pm (UTC)(link)
Reward Type: Magic - Spell (Complex)
Link to AC Post: Here
Description: With her third eye, Rita's growing steadily better at perceiving and understanding fae magic, but she doesn't have much means of interacting with said magic. She'll ask the Ringmaster for a way to interact with different kinds of magic the same way she does with blastia: through magical hacking*.

*Not an official term for it, but... yeah. It's basically that.

What this would allow her to do:
- When faced with a magic object, curse, or enchantment, Rita can conjure an interface that allows her to view the "source code" of the magic, which may appear as a magic circle, a series of runes, a network of flowing energy, or some other nonsense.
- She can then edit that "code" to alter the spell or dispel it entirely.

Limitations:
- Speed and success are contingent on Rita's ability to understand the spell, and her familiarity with the type of magic. Magic that is extremely complex, unfamiliar, or high level may be too difficult to decipher, or may take a very long time to do so.
- Works on static, long-term spells, not so much on short-term dynamic stuff (like, you can't hack a fireball.)
- Rita needs to be physically close enough to touch the spell/enchanted thing, and needs at least one free hand for typing.
- (OOCly, I'd be getting permission from players before attempting to "hack" anything their character has or deciding if there would be any success.)
soft_focus: (O_O)

[personal profile] soft_focus 2017-12-07 04:02 pm (UTC)(link)
As discussed, the revised request:

Reward Type: Upgrade from Simple to Complex Spell - 40PTS
Link to AC Post: Here
Description: Complex Daemon Spell; as discussed, Reira's unsettled daemon is limited to 5 forms, chosen as: Hourglass Dolphin, Brown Bear, Fox, Bearded Vulture, and Dwarf flying squirrel.
osteothropy: (if you have a problem with my mouth)

[personal profile] osteothropy 2017-12-08 06:07 pm (UTC)(link)
Reward Type: Complex => Deadly Spell Upgrade
Link to AC Post: forbidden
Description: Sans is upgrading his angelic magic (AKA making constructs out of his holy aura, essentially) from being complex to deadly. This means that instead of just making existing constructs or objects holy, he can make weapons and blasts out of pure holiness, and etc, as well as still summoning angel wings to fly and etc.

These aura constructs can't just make anything he imagines, of course. At this level he can probably just make his holy weapon, his wings, a halo, general MAGIC MISSILE type crap, and make a magic dove construct like he could in Portland, since summoning stuff is already in his skill set.
stillwinningthehardway: (Default)

[personal profile] stillwinningthehardway 2017-12-09 07:57 am (UTC)(link)
Reward Type: Rare Change
Link to AC Post: Here!
Description: Dexterous tail, suitable to be used as a grasping limb or a weapon. Doesn't actually look too different.

aaaand, sure, let's upgrade the dæmon spell.
Reward Type: Complex Spell (Dæmon summon)
Description: Tràkata can now be seen and heard and interact with the world.
criticallyfucked: (Remember the days)

PEER PRESSURE WINS

[personal profile] criticallyfucked 2017-12-10 07:40 am (UTC)(link)
Reward Type: Rare change (taur)
Link to AC Post: Out of 73
Description: Foster will attempt to communicate the idea of a horse taur (centaur, whatever) without having the word 'taur' in his vocabulary, and so will mostly talk in increasingly confusing ways about horse bodies, but without the... horse, because he doesn't like animals. The Ringmaster can also convince him to become a bear taur instead, as discussed.
Edited 2017-12-10 07:41 (UTC)
starseedling: (big hero guys thumbs up stupid plan)

[personal profile] starseedling 2017-12-15 03:26 pm (UTC)(link)
Reward Type: Upgrading Simple Empathy to Complex Empathy
Link to AC Post: HERE
Description: Leveling up Steven's basic empathic abilities (receiving general emotions and consentually projecting them in limited circumstances) to a complex level, meaning that he will be able to pick out more specific details about people's emotional states, as well as project his own emotions with more force and to more people. Empathic communication this way can be detailed enough to get across concepts and ideas without the use of words or direct mindreading. While he can send his emotions to others, he can't force them to feel exactly what he wants, but he can influence them on a more subtle level, though it can only be emotions fitting with what he is currently feeling.
Edited 2017-12-15 15:26 (UTC)
whattaprick: (Default)

[personal profile] whattaprick 2017-12-17 06:23 am (UTC)(link)
Reward Type: Simple Item
Link to AC Post: 93 pts currently.
Description: The Conjunction of the Spheres, a book about the cataclysm that is theorized to have brought magic and humans into Lambert's world. Part mythology, part history, all academic treatise.
whattaprick: (Default)

[personal profile] whattaprick 2017-12-27 03:37 am (UTC)(link)
Reward Type: Simple Spell
Link to AC Post: 93 pts pending approval of a request for a simple item, which would bring him down to 73.
Description: A spell to create a zone of privacy around the caster, as briefly discussed in the FAQ. Copying spell description for ease:

"The spell allows the caster to create a temporary 'bubble' of silence in a five-foot radius immediately around them, lasting ten minutes or until their concentration is broken. During this time, no sound can pass out of the bubble, but all sounds within the bubble are audible as normal to anyone inside it. The bubble can move with the caster, but it can only be cast once an hour
hippocarnival: (Default)

[personal profile] hippocarnival 2017-12-28 12:48 am (UTC)(link)
Reward Type: Complex (upgrade from Simple)
Link to AC Post: Bing
Description: Improving the barrier spell to increase its radius from 2 feet to 5 feet, and the flexibility to project it outward (growing from smaller to maximum size). The force of getting hit by the growing shield is about the same as getting slammed by a running human football player.
wild_magic: (5)

[personal profile] wild_magic 2017-12-30 07:19 pm (UTC)(link)
Reward Type: Rare Change (60 pts)
Link to AC Post: Here!
Description: After giving the Ringmaster his apology letter and present on Day 18, Susan waits to approach her until the feast on Day 24. His request is simple - all he wants is for his wings to get bigger, big enough and strong enough that he can actually fly with them.
pipers_son: (bestia-domitor) (I'm gonna be the best dressed)

[personal profile] pipers_son 2018-01-03 11:46 pm (UTC)(link)
Reward Type: Spell (Simple)
Link to AC Post: Here
Description: Joker will be learning how to tap back into the kind of invisibility that angels know. He won't be able to access the full capability of that right away, however, so right now it's the basic stuff: out of view from anyone with normal vision (those with a kind of Sight (tm) or magic viewing can see him), still able to make sound.

As the use of it becomes more natural to him and he adjusts to the use of angelic powers again, in the future he'll probably be able to do more thorough invisibility (via complex spell upgrade), but for now this is it.

Since it's so easy at a basic level, he'd also like to leap right into learning...

Reward Type: Spell (Complex)
Link to AC Post: Here
Description: Angelic healing abilities! (aka healing spell)

This will rely mostly on physical injures (ex. a gash that would need stitches) and some illnesses. It won't be able to do much (on its own) for magical injuries like Manticore poison or fatal illnesses. Fever? Doable. Cancer? Unfortunately not.

Due to the angelic origin, it won't react well to demonic entities or Tyki, although that might mean it can do something against demonic afflictions on an otherwise normal person.

Joker will learn this from the Ringmaster, and will try to practice this on his own by talking to other people who have an idea on this. (OOCly I'll try to mention him doing this or thread it out every stop or so, if able.)

If this is all acceptable, let me know! I'm flexible to change.

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