ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-07-16 10:12 pm

ACTIVITY REWARDS

ITEMS
20PT ITEM REGAIN (SIMPLE): A relatively small object collected from your homeworld that is either non-magical, or very simple in its purpose. Regular personal items such as books, tools, or other practical items are included in this category. Magical items must have one specific use, and can be nothing that would qualify as a significant power in their own right. For example, a mirror that specifically shows you one room only would be okay. A mirror that can show you any location you wish would not be.

40PT ITEM REGAIN (COMPLEX): An object collected from your homeworld that has a complex, functional purpose, created with either magic or technology. Things like computers, motorcycles, and enchanted clothes or jewelry would be included in this category, provided they don't qualify for the next one.

60PT ITEM REGAIN (DEADLY): Any objected retrieved from your homeworld, magic or otherwise, whose primary function is to inflict injury or death. A small dagger could be considered a simple regain, but swords, guns, bombs, poisons, and anything commonly associated with murder and which could easily inflict it will be part of this category. These are more expensive because the ringmaster generally requires more trust in a person to grant them such items, and will refuse to do so if your character has a bad track record.

30PT MAGIC ITEM (SIMPLE): A relatively small and simple enchanted item, bound to the same limitations as the "simple item regain" listed above, except it will either be created by the ringmaster or gifted to you from the carnival's private stores. Requests for these cannot be incredibly specific, as it is entirely reliant on what the carnival actually possesses, and so what you end up getting will probably be a bit of a surprise. The ringmaster will make the decision based on your character's more general request.

60PT MAGIC ITEM (COMPLEX): A magical item given to you by the ringmaster that is complex in its function or offers significant utility. The same rules apply as above, and the exact item given to your character will be up to the ringmaster's discretion. Items like skeleton keys that can open any door, or scrying tools that actually work would be included in this section.

80PT MAGIC ITEM (DEADLY): Any magical item given to you by the carnival which has the primary function of inflicting death or pain upon other creatures. The ringmaster is hardly a pacifist, but she won't just hand over this stuff to anyone, and will refuse to do so if your character has a bad track record.

FAVOURS
20PT FAVOUR (SMALL): The ringmaster will provide you with a small favour in exchange for your built up good karma. These are things that are useful to you but do not cost her a significant amount of effort, like allowing you to borrow one of her belongings or assigning you a few cinder spirits to do your bidding for a while. These requests are judged on a case to case basis.

60PT FAVOUR (BIG): Any favour granted by the ringmaster that will require a significant amount of her time, such as teaching you a new skill or building something that you would personally find useful into the carnival's architecture. These favours are flexible in content, but will be judged on a case to case basis.

77PT REBIRTH (ONE USE): The only method through which a character can come back to life in Lost Carnival, is if they have previously made a deal with the ringmaster that will allow her to capture their spirit and resurrect their body. This cannot be bought after you have already died, as keeping your soul from departing requires a small ritual set up and commitment put in place before the death occurs. Once she has prepared said ritual, it will lay dormant indefinitely until your character happens to die, at which point she will be able to resurrect them in her own special way. This is only good for one use and will have to be bought again afterwards. Going through the resurrection will very likely result in a character developing a Rare Change.

40PT ALTERATION: Your character asks the Ringmaster to alter one of their existing changes. It basically has to be an alteration on something your character already has - for instance, you can't change hooves to horns, but you could change what kind of horns your character has, if those horns already exist. This has to be by request, though, because changes don't generally shift without a trigger. If you have a good trigger in mind you can ask, but there is no guarantee of approval. If your character was born with horns but wants different horns this can also apply.

60PT CHANGE (UNCOMMON): Your character acquires a new uncommon change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. The Ringmaster will sometimes give out uncommon changes for free but only if she has a reason she is really enthusiastic about, so this is a good way to fast track that experience.

100PT CHANGE (RARE): Your character acquires a new rare change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. There should generally be a good idea for a trigger behind getting a rare, but we will be more flexible about it.


MAGIC
40PT SPELL (SIMPLE): The ringmaster will teach you a single, simple spell that you will be able to use as much as your magical stamina allows. Previous magical knowledge is not necessarily required. For characters already experienced with magic, they won't necessarily have to go through the ringmaster to do this, and buying this reward will just be considered OOC permission to have the character figure it out, either instinctually or with active effort. Simple spells are basic cantrips, such as creating a light for yourself, lighting candles with your fingers, filling glasses with water magically, and other basic things.

90PT SPELL (COMPLEX): The same as above, except more complex and useful. This can be just about anything, though the cost of a spell may be adjusted if you are asking for something really flexible or significant. It is possible that a character could learn this themselves if they have a magical background, but please ask the mods before assuming. Otherwise, this will have to be taught by the ringmaster or other senior staff of the carnival. A complex spell basically amounts to having a new, flexible magical ability. A complex spell can grow out of a simple spell, and if you've already purchased the simple version of a technique you can pay off the rest of the 90pts to upgrade it to complex without having to start fresh.

120PT SPELL (DEADLY): The cost to be taught any spell that has the primary function of murder or warfare. The ringmaster doesn't teach this kind of thing to just anyone and, again, will refuse to do so if your character has proven to be worrisome. A complex spell can be upgraded to deadly by paying off the difference in points.

160PT MAGIC (AREA OF STUDY): This is a reward only available to characters with a history of magical study or research, or characters who are putting considerable effort into learning while in game. This represents a general understanding of a broader category of fae magic, as opposed to individual spells which gives a relatively specific ability. Those who have purchased a magical area of study can experiment within the confines of their subject, and create new spells related to the topic with enough effort.


STORY
10PT PLOT OPPORTUNITY (MINOR): Some plots will have a limited quantity of slots in which certain actions can be taken, such as a limited quantity of NPCs that can be defeated or killed (where claiming a kill would carry some level of prestige) or a limited number of players that can go on a certain quest. 10 pts will be the typical entrance fee for something like this, if there is more demand than there is supply. The cost will not always be exactly 10 pts, but that's a good ballpark so that you know what to expect.

30PT PLOT OPPORTUNITY (MODERATE): Some plots will offer a limited number of slots for special roles in a story, usually where the selected characters are given additional authority, power, or plot hooks. The specifics will depend on the event, but the buy in for these moderate roles will generally be around 30 pts. Remember, you can't just request this reward without prompting. These are only here to give an idea of how reward points may be spent during plots.

60PT PLOT OPPORTUNITY (MAJOR): If a plot has a few select roles available that can accommodate only a small group of characters, in which those characters are given a position of particular authority, power, or relevance, the opportunity will sometimes he offered for around 60 pts. More often than not, these positions are determined by in game actions, but in cases where the specific individuals given a role are subject to a degree of random chance, reward points can be spent to claim OOC dibs. Again, this reward can only be purchased alongside plots that introduce the opportunity, and in the case of major roles the mods retain the right to refuse you if your recent activity suggests you are not available enough to take the role.


SUBMISSION FORM:
spaghettimonster: (AT LEAST I STILL HAVE MY HEAD!)

[personal profile] spaghettimonster 2018-08-30 08:03 am (UTC)(link)
Link to AC Post: (I admit I'm only at 99 points but I'm good for it man, I'll have that sweet +1 point soon)
Reward Type: Rare change
Description: I want Papyrus's body to do the full detachable bones thing, like this stuff or this stuff. It's coming partly from his Talent for constructing articulated dolls - and partly as a punny reference to him falling apart emotionally.

I figure in the short term it'll result in nervous tic things like separating and reattaching finger bones, intentionally moving his skull around, that sort of thing. Also very helpful for pretending to be dead, just letting himself separate at a blow into a pile of bones. Long term I'd like him to be able to do things like have a hand crawl around and open doors from odd places, but if that doesn't make sense coming from just a rare change, I'll hold off and buy a spell for that stuff.

Random logistical details: His soul seems to be centered in his skull, given how he dies, so that's relevant for stuff like summoning his daemon or anything to do with snagging souls. I assume skeletons hear through their skulls, somehow, so he wouldn't hear or see through other bones? Maybe he can join the extra eyes club sometime.
hippocarnival: (✮ 019 ✮)

[personal profile] hippocarnival 2018-08-31 02:02 am (UTC)(link)
Reward Type: Complex Spell (90 pts)
Link to AC Post: Here

Description: Under Strange's tutelage, Yuya is going to learn how to walk through reflections, or open one-way doorways for one other person through reflections!

It won't work back and forth between realms, Yuya has to have a general spatial awareness of where the exit reflection is, only works between two points, but it can work with any element that, well, casts a reflection provided it's clear enough. Basically it operates at the same scale Strange's has before he got another power up.

If this gets approved early then it's still going to take Yuya at least an IC week to get some semblance of reliability out of it.
anti_nonsense: (black magic yo)

[personal profile] anti_nonsense 2018-08-31 08:47 pm (UTC)(link)
Reward Type: Magic - Area of Study (Upgrading from Complex for 70 points)
Link to AC Post: Here!
Description: As Rita's studies continue (largely spearheaded by her super serious Light side during this event), she'll be improving her water magic! The main improvements over her existing waterbending-type abilities will be:

- The ability to manipulate larger amounts of water (and as with other spells, bigger = more concentration required)
- The ability to manipulate water in more precise ways (more detailed shapes and complex movement = more concentration)
- The ability to conjure water, rather than being limited to what exists around her.
- The ability to freeze water, allowing the use of ice magic.

Possible applications include: water blasts at enemies, breathing underwater (by pushing water away), smothering someone with water, simulating rain in a localized area, making water in the shape of creatures, making ice spears, ice stalagmites, trapping an enemy in ice, things like that.
bananaspeedrider: (Clear Wing)

[personal profile] bananaspeedrider 2018-09-17 03:30 am (UTC)(link)
Reward Type: Magic - Spell (Deadly, upgrading from Simple)
Link to AC Post: Here

Description: Oh hey look, it's someone summoning an entire dragon instead of turning into one.

Yugo's tiny summon will be able to go huge (roughly the size of a T-Rex), with the abilities of breathing plasma breath at foes, reflecting back at foes most forms of energy (light, electricity, plasma) attacks, and generating slicing winds during a powerful tackle.

Enough damage (or a well-placed strike in a typically lethal area such as the head) onto the dragon will make the spell fizzle out and give Yugo a gigantic migraine though. Even if Clear Wing avoids getting "killed", this summon will only last for five minutes at a time.

If two emergency summons per day with a minimum "cooldown" of six hours in between is good for this tier, that'd be awesome. Otherwise I would be perfectly fine with Yugo's body absolutely being able to handle the strain only once per day.
Edited 2018-09-17 03:31 (UTC)
betheman: (MMMMMTHAT LOOKS BAD)

i have waffled on this ENOUGH...

[personal profile] betheman 2018-09-19 04:24 pm (UTC)(link)
Reward Type: Complex Spell! (90Pts)
Link to AC Post: Oh Dang
Description: Astral Projection! After first discussing points of reference with Steven, and then working extensively afterward with Zangetsu, Gongenzaka manages to successfully train his way into expelling his spirit from his body. ...Without the dead part. An Astral Affinity probably helped here.

(His body it should be noted, is quite vulnerable as a result- without his spirit it is as if Gongenzaka has entered a deep sleep, from which he cannot wake until that spirit returns. In addition to being vulnerable to physical attack and even natural exhaustion, other forces could potentially take the body for a joyride if he's unlucky!)

As a spirit Gongenzaka's view on the world is hazy and unfamiliar- as if covered in a heavy fog, all figures and structures are mere shadows with slight definition. Sound is even worse, and is nearly unintelligible. He can fortunately utilize his spirit based magic- tracking and communication- but these only help so much, particularly as their range is still limited to 'Carnival-Wide Distance' from himself.

Should Gongenzaka encounter another in this state, he can attempt to make contact with them as a ghost- while he cannot physically interact with much of the world, if a target is trusting enough of the unknown presence, he can briefly join them in their body and thoughts. This allows him to speak directly to their mind (though they'll have to speak out loud for him to hear THEM, as he cannot read their thoughts), as well as see and hear through their senses. He CANNOT completely overshadow a person however- he's simply 'baggage', and it is very easy for the other person to launch him back out. Because of this, Gongenzaka's targets must also be entirely conscious to let him in- their subconscious defenses against such foreign presences would easily bar his entry.

For the first week or two, Gongenzaka won't be able to stray more than a few meters from his body; the realm as a spirit is terrifying!! Plus, this is weird. After some practice however he'll be able to go further. He will be unable to move between different realms from his body (naturally).

As a security measure, Gongenzaka will always have an instinctive idea of what direction his body in.

(Given what kind of ability this is, I'm willing to discuss ways to change this if it needs to be nerfed down a lot more- the main draw that I'm after is that he can somehow make use of astral projection as a method of either communication or scouting, without leaving his existing spells obsolete. Beyond this, it's flexible!)
atouts: (Default)

[personal profile] atouts 2018-09-28 03:11 pm (UTC)(link)
Reward Type: Spell (Deadly)
Link to AC Post: here
Description: Getting this upgraded before sceeene change under the assumption boring old Light Childermass worked on this pre-Hunt attack. I would like to upgrade Childermass's complex wind spell from the Wismuth rewards to Deadly. Wind can now be used to wound items/people (like using super high speed, super concentrated wind to cut a rope, etc) and his windstorms can now go tornado-strength.
anti_nonsense: (beep boop technology)

[personal profile] anti_nonsense 2018-10-02 06:45 am (UTC)(link)
Reward Type: Magic - Complex (Upgrading from a Simple spell for 50 points)
Link to AC Post: Here!
Description: Upgrading Rita's info transfer spell to make it more versatile! With the complex version, she should be able to:

- enchant multiple objects at the same time
- restrict the retrieval of information to specific recipients
- store information in more vivid detail, including visual and emotional data
- allow others to input information into an enchanted object, but only while Rita is present. An enchanted object, once taken away from her, essentially becomes "read-only."
kingsroads: (GIVE IT UP FOR MAGIC)

[personal profile] kingsroads 2018-10-08 04:28 pm (UTC)(link)
Reward Type: Magic - Complex Spell
Link to AC Post: using up all those points
Description: Small fire elemental form! The ic justification is that Strange took Ignatius's advice about making the fire his own to heart and helped piece this form out thanks to his new firebug tendencies + how his smoke form works.

With this form, Strange can turn his entire body into fire. This is complex instead of deadly b/c his fire elemental form is teeny. Think 'Calcifer from Howl's Moving Castle' or 'the will o'the wisps from Brave'. His flames can only get up about a foot in height and a foot in diameter. Strange can control the temperature of his fire as well as manipulate the flames of his form (ex: extend a tendril as a tiny little arm). He can maintain this form for five or so minutes or until the flames get completely snuffed out.

Like his smoke form, he can't cast magic in fire form, the transformation is a conscious on/off, and he'll get around by floating. He can get hot enough to melt woods and plastics, but not most metals. His fire elemental form also has lighter colored 'eyes' because that's super cute. I'm up for either retconning that he pieced out the magic before Polaris nonsense or having him figure it out during/after when he gets his magic back
periphrasing: (CORN!)

[personal profile] periphrasing 2018-10-10 03:39 pm (UTC)(link)
Reward Type: Magic - Complex Spell
Link to AC Post: https://ringleaders.dreamwidth.org/3468.html?thread=994444#cmt994444
Description:

I’m not sure if this counts as a spell or not since it’s like, an extension of the rare change I submitted for recently? BUT I’M SUBMITTING IT AS A COMPLEX SPELL I GUESS. Combining an idea from Quix with something similar to what Kates has up there for Strange.

ELEMENTAL FORM: Over the course of Shabon I want Peridot to have upped her electricity control to the point where she can now alter her natural light into the form of pure electricity. This lets her zap herself into metallic and electronic objects in order to either power them up or fry them from the inside. While casting this spell, she turns into a small and sentient shifting mass of electricity. She has a few limitations while like this: She can’t see or hear anything in this state, nor can she talk. She also needs to have something metallic or electronic nearby that she can zap into if she wants to maintain the form for any length of time; without something to conduct her energy through, she’ll just flash into an electric mass for about a second and then fizzle back out into her regular form, having uselessly burned a bit of her own energy.

Striking simple metallic objects with this form doesn’t do much other than letting her pass through it on one side and exit through the other. For example, a pipe or a lightning rod shaped object would let her travel the length of it and reemerge on the other end. Zapping into more complex objects like computers and machinery lets her get a bit more complex. She can ping off different components to manipulate them, overload and break circuitry, or power up internal batteries to bring dormant machinery back to life. She can also provide a perpetual energy source for her own creations, although powering things up takes a chunk of her own energy proportional to the size of the device.

Bonuses while she's in this form: she's super fast, obviously. She's also immune to basic physical damage, because even if you can catch lightning, you can't really punch or stab it.

(no subject)

[personal profile] periphrasing - 2018-10-11 04:32 (UTC) - Expand
scientificist: (Freshfaced and Normal)

[personal profile] scientificist 2018-10-25 05:56 pm (UTC)(link)
Reward Type: 90PT SPELL (COMPLEX)
Link to AC Post: Here!
Description: A fairly dynamic and exact sterilisation spell that Herbert can use on a more broad scale like the cleaning aspect of Prestidigitation but also microscopically to sterilise his hands and surfaces for surgery. It won't work on anything fairly complex, which means no...swiping his hands over people and like. Erasing them?! With a lot of practise (and more points), he might get exact enough to be able to expand this into a general healing area of study via sterilising very specifically to remove foreign bodies but at the moment it's just. Super cleaning, the spell.

I think he's probably been working on developing something like it for convenience since Eden and having to do field surgery on Ignatius, but he can finish working it out as soon as he gets his power access back.
chronosynthesis: (Default)

[personal profile] chronosynthesis 2018-11-01 03:57 pm (UTC)(link)
Reward Type: Magic -Area of Study
Link to AC Post: HERE He'll have enough points once October's AC is processed.
Description: Fire/Ice, resulting from the Blue Rose influence. This is pretty raw elemental bending, so without any ability to enhance it with additional magical properties. General focus includes:

- Conjuration of ice and fire as forms or along surfaces
- Control of the ice and fire he creates himself
- Lesser control over nearby ice and fire (within arm's reach)
- Temperature control within his crystalline arm (changing how it feels to the touch)
- A degree of resistance to his own fire and ice (I.E. gently touching it or close proximity won't be an issue, but a large conjuration could still set him aflame in the bad way). This does not extend to all other forms of fire and ice.

He'll be starting ground-up so at a small scale moving up to a coverage that gets more "within 10 feet" with practice. Obviously, bigger the spell, harder and requiring more concentration it takes.
kingsroads: (really? well okay then)

[personal profile] kingsroads 2018-11-10 11:07 pm (UTC)(link)
Reward Type: Magic - Simple
Link to AC Post: boop
Description: Basic shield spell! This is Strange cobbling together a shield spell thanks to his reflection magic, being touched by the Silver Mirror, and the fact that he helped Yuya learn a shield spell. He crafts the shield from magic + his weird body mirrors so it's pretty much tied to his position. The shield is about three feet tall and looks like a baby version of the Silver Mirror shield (and also probably radiates some miracle magic, as this is Strange going "the Mirror could do that thing, I have the Mirror in my brain, I want to do that thing").

The shield blocks and absorbs magic. It works best against elemental magic, but if Strange summons it in time, it can block other types of magic (mental, transfiguration, etc.) Like Strange himself, it's weakness is getting punched. The shield's pretty much made of mirrors and shatters with enough physical contact to break a normalass mirror. Likewise, if the spell absorbs too much magic, it'll shatter of it's own accord.
hippocarnival: (Default)

[personal profile] hippocarnival 2018-11-12 04:43 am (UTC)(link)
Reward Type: Simple Spell
Link to AC Post: Boom
Description: Creating reflections on existing surfaces. Maximum 3 feet diameter with a maximum 5 minute duration, the reflection itself doesn't do anything but basically be a mirror, but it's functional for anyone who knows how to do reflective magic.

Obvs this will be learned properly after Polaris.
soft_focus: (extra 01)

[personal profile] soft_focus 2018-11-12 11:03 pm (UTC)(link)
Reward Type: Rare Change
Link to AC Post: ye
Description: Reira's body can now shift between a solid state, and a body of ice-cold 'air' (tinted pale green). So like this mist would look? It's just air though.

Achieving this is simply a matter of getting back into her attempts at Wind Magic; maybe she asks some of the NPCs around for the moment about any bits of advice or help, but the gist is that her work finally pays off (that Wind affinity of hers helps).

It's still not perfect though. Reira will be unable to easily control the state she's in, 'wafting' around objects like chairs or similarly small things when entirely relaxed whether she wants to or not (throwing objects at her when she's unaware will have a similar issue- it'll pass through her). Conversely, the more tense or attentive she is, the more difficult it will be to will herself into a wind state.

In addition she will be unable to move- simply existing as a cloud in one place.

Reira will steadily work toward achieving control and mobility over time; when she does so, a spell purchase will be made to reflect this.

(no subject)

[personal profile] soft_focus - 2018-11-29 21:15 (UTC) - Expand

(no subject)

[personal profile] soft_focus - 2018-11-29 21:26 (UTC) - Expand

(no subject)

[personal profile] soft_focus - 2018-11-30 00:24 (UTC) - Expand
moonfang: (ear to ear)

[personal profile] moonfang 2018-11-16 02:47 am (UTC)(link)
Reward Type: Complex Spell (90 pts)
Link to AC Post: Right here!
Description: POSSESSION! let’s just go full tilt creepy ghost with this bitch. Zangetsu is a spirit most of the time and only has a physical body because the Ringmaster made him one. This spell would allow him to possess not only his false body, but the bodies of the living and the dead, as well as “cohabiting” temporarily with an ally. Depending on the willingness of the host, this ability can be divided into two main categories; Parasitic and Symbiotic.

Parasitic possession is what you would expect — Zangetsu forces his soul into the body of a living person, forcing that person’s soul and consciousness into the back seat. This is very difficult to do, and works best on people who are already weakened, or are unconscious. How long Zangetsu can maintain control before being kicked out depends on the fortitude of the host. He can also animate freshly dead bodies and animals this way. While parasitically possessing someone, he can use his soul sense and boost the strength of the body, as well as using the physical abilities of the body (wings, claws, etc) but no magic and none of his other personal special abilities.

Symbiotic possession is a mutual agreement between Zangetsu and an ally where he enters the body of the ally and “co-pilots”. The ally still has control of their body and themselves, but they will be augmented with some of Zan’s abilities… and Zangetsu will be there yakking in their figurative ear. The only abilities they will have access to are the following; soul sense, air-walking/reishi manipulation, Sonído/high speed movement, and high-speed regeneration. The amount of time that the pair can stay together depends on soul compatibility (closeness of CR, pretty much) and can last anywhere from 15 seconds to 15 minutes — longer with practice.

However, this boost is not without risks. Hollow souls are somewhat toxic to others and being in close contact with Zangetsu can leave lasting effects. These effects include mild to moderate pain in the chest region, soul fatigue, and increased hunger. While having Zan as a soul-roommate, the host will feel his usual emptiness/pain and hunger, which will fade once he leaves.

Aesthetically, any person possessed by Zangetsu, against their will or otherwise, will gain brilliant golden yellow eyes with black sclera and a reverberating voice. These go away after he leaves but could potentially be retained as changes if the player so desires!

TL;DR ZANGETSU HANGS OUT IN OTHER PEOPLE’S BODIES AND ANTICS ENSUE.

I know this might be more than the average complex spell, so I’m willing to fork over all 100 of my points for it, or wait until I have some more if needed!
Edited 2018-11-16 02:47 (UTC)

(no subject)

[personal profile] moonfang - 2018-11-29 21:22 (UTC) - Expand
whattaprick: (🐾 !!!)

[personal profile] whattaprick 2018-11-28 04:46 pm (UTC)(link)
Reward Type: (Probably) Complex Spell
Link to AC Post: sitting pretty at 226 pts
Description: After attempting (unsuccessfully) to learn Childermass's shadow teleportation spell, trying so hard to exert unfamiliar magical muscles and his affinity with Creation means that Lambert stumbles (alarmingly, at least for him) into the realm of light teleportation instead. Instead of traveling from one shadow to the next, Lambert's magic allows him to travel along paths light can reach. It can cover large distances swiftly, but it'll be hard to control for him initially, and it won't work well at all in dimly lit conditions. The easiest and most accurate method of teleportation is mapping a path from light source to light source, since it gives some focus.

The effect when he utilizes this spell is not unlike a TV turning off, though much faster. With work and practice, he'll eventually get it down to more or less instantaneous.

Initially, he'll only be able to teleport himself in this manner, but he'll work up to being able to take up to a couple of people alongside him as well as being able to send objects through in the same manner (he can't store anything in light, though, he can only send it along by visualizing a destination).

Since he's pledged himself to Gild's protection and her domain is light, he might also consult her for some assistance on fine-tuning the details of the spell (aka: since realistically he doesn't have several months to practice, he'll probably ask for some pointers/an assist so he isn't fumbling around forever).
anti_nonsense: (step 2: FIREBALLS)

[personal profile] anti_nonsense 2018-11-29 09:10 pm (UTC)(link)
Reward Type: Deadly Spell (120 pts)
Link to AC Post: Here! I'm currently a little short, but I'll be able to afford it once November's points are added.
Description: A fire elemental form resulting from Rita's heavy exposure to Ignatius's magic.

With this ability, Rita will be able to turn her entire body (+ her clothes, once she starts getting the hang of it) into white-ish flames, like what Ignatius uses. In her fire form, she'll be able to control the heat and shape of her flames, and will be able to float around and squeeze through small spaces. She can speak in this form, but spellcasting will be limited to fire magic.

Maintaining the fire form will require focus and stamina, and using bigger, hotter flames will tire her out more quickly. Similarly, she'll have an easier time maintaining a vaguely Rita-like shape, and shifting into different shapes will be disorienting. If Rita exhausts herself, or something happens to snuff out her flames or destabilize her form, she'll be forced back into a solid form and left stunned for a while.

When calm and focused, she can stay in fire form for about 5-10 minutes, but if she's actively fighting, she'll only be able to use it for short bursts.

(no subject)

[personal profile] anti_nonsense - 2018-11-29 21:22 (UTC) - Expand

(no subject)

[personal profile] anti_nonsense - 2018-11-29 21:24 (UTC) - Expand
starseedling: (i know this is an unpopular opinion)

[personal profile] starseedling 2018-11-29 09:35 pm (UTC)(link)
Reward Type: Deadly Spell Upgrades (60 pts total)
Link to AC Post: BOOM
Description: Advancing fire and ice magic to a deadly level. He can now use Blue Rose style battle magic, as well as each element individually. This includes heavy resistance to most fire and cold, as well as full immunity to his own fire. He can also integrate this magic into his crystal vines, like he did when he was rooted into the ground that one time.
fourthscribe: (It's all a record of death)

[personal profile] fourthscribe 2018-12-05 05:21 am (UTC)(link)
Reward Type: Simple to Complex (50 points)
Link to AC Post: boopadoop
Description: This is an overall upgrade of Tanyuu's shadow form spell, allowing her more time in this form and the ability to fly around instead of being rooted to one spot. Obviously she can't pass through any magical barriers more powerful than she is, and her flying speed is no faster than she would be able to move normally. Given she just got that magitek shadow hood, I'll leave it to you whether the fascination properties would function in this form.

(no subject)

[personal profile] fourthscribe - 2018-12-22 07:23 (UTC) - Expand
whattaprick: (??? da fuq ???)

[personal profile] whattaprick 2018-12-20 09:47 pm (UTC)(link)
Reward Type: Complex Spell
Link to AC Post: At 162 Pts
Description: Experimentation with light powers and seeing how Ignatius and Gild managed to tear into MoI will encourage Lambert to request the assistance of Gild in learning a weapon enchantment spell -- something he can use to add a bit more oomph to his swordfighting and hopefully, his dragon form.

The idea is essentially to temporarily enchant his sword to turn it to light, and learn to do the same to his claws (if barehanded/in dragon form). As far as its effect in combat goes, since this is complex and not deadly, I'd say weapons enchanted in this way only about have about as much combat effectiveness as the base it was shifted from (so like, his sword won't suddenly turn into a laser cutter). He can brighten or dim the light as he wills, and he can also have it give off enough heat to warm a small radius around it without actually burning anything.

Since it draws from his experience with Creation's weird shit, that'll be the general feel/aura this particular magic gives off when in use. Whether that would extend to having actual Creation-like properties at this level of the spell (e.g. promoting a sense of general positive emotion, resisting Void/negative inclined magics) is something I'm less sure of claiming, so I leave that to mod discretion!
atouts: (Default)

[personal profile] atouts 2018-12-20 10:14 pm (UTC)(link)
Reward Type: Magic - Spell (Deadly)
Link to AC Post: boom
Description: Void Drain. Childermass has worked on harnassing the Void taint within him to share it in the most emo way possible, I guess. He can pull energy out of people, plants, magical objects and places.

He can concentrate it on a single item or person that he is touching (example: like if he's holding a flower and just absorbs all the life from it, it goes poof) or extend the effect in a field surrounding him in a 30-yard radius. Actually killing anything requires physical contact and intent to do that much harm, as well as the time it takes to actually drain whatever he's touching. Extended in a radius, the effect thins out and saps energy and strength but isn't enough to outright kill people (grass and small animals are less lucky). It has the added bonus of making them despair or feel overwhelming dread while affected.

Where does that energy go? Well, to him, obviously. It doesn't heal him but it can bolster him or be reused in his other spells for when he's running low on his own reserves of will and strength.
betheman: (say what son-)

[personal profile] betheman 2018-12-29 05:18 am (UTC)(link)
Reward Type: Upgrade from this! 50 points was the decided cost for that.
Link to AC Post: Yur
Description: Healing upgrade! Rather than just poisons, Gongenzaka can now actually heal injuries and the like; he pulls this off after working with/studying Yuuya's energy pathways while in the Summerlands...And he's all creation-y now, so.

I'm going to assume he can't do anything like regrow a major limb or fix a busted heart, but he should at least be able to restore more severe lacerations or burns; in cases where the victim lacks the energy to cover the damages, it'll come from his own spirit instead.

enjoy that soul damage you idiot
fortuneglass: (<o<)

[personal profile] fortuneglass 2018-12-29 06:24 pm (UTC)(link)
Reward Type: Simple Spell It's all she can Ever Afford uh
Link to AC Post: Here we go
Description: Short form; Carly will be going around the Summerlands, politely seeking someone who can teach her a spell to see through 'different eyes'- be they real or not. (Thanks for the idea, Yuugo)

and if it somehow works better as an item rather than as a spell then uh, there we go

The spell would be to see through 'eye-like stones' (or one single stone, even), in the way that a normal mortal being would see. To do so, Carly would have to close both eyes, and will her energy into the stone. For that reason, using the spell would take a mild amount of energy to do so. It would also cause a mild headache, especially if used for a prolonged period of time. Whoever teaches her this spell might recommend breaks every hour of use.
hippocarnival: (✮ 006 ✮)

[personal profile] hippocarnival 2019-01-05 06:36 am (UTC)(link)
Reward Type: Complex Spell x2 - 180 points
Link to AC Post: Fingerguns

Description: Yuya learns to tap into that residual influence of Creation in him (thanks MoI) to be able to imbue energy from himself into other people via touch.

Spell One rejuvenates the person physically, easing pain and exhaustion and granting a renewed bout of strength and energy with extended endurance. With enough energy this could rouse someone unconscious but it can't imbue life in the living. This has a very minor healing effect on shallow bruises and cuts, but otherwise it can't do anything to mend wounds or make someone stronger than they are at peak rest.

Spell Two eases emotional pain, granting mental energy and bolstering a person's natural productive/positive feelings (I.E. hope, bravery, confidence) to encourage their resolve and emotional strength. This one has a subtle charm effect with Yuya, that can make the person who's received the energy find his presence more compelling (I. E. more likely to be attentive of him or listen to him speak). May not be effective on those with resistance to mental influence.

Both spells vary in potency based on how much of Yuya's energy he shares, but only last a few hours at a time before waning off. Sharing off energy weakens Yuya, and giving too much too fast without recuperation can result in severe weakness and passing out. It's about an equal exchange of energy, Yuya loses as much as he gives accumulative to how many people he's spread it to like some sort of beneficial cooties.

If it's possible for the Creation influence to also make the spells more effective in curing/defending against void-based afflictions, that'd be part of it as well. MOD DISCRETION.
Edited 2019-01-05 08:56 (UTC)
bananaspeedrider: (cheer)

[personal profile] bananaspeedrider 2019-01-05 09:08 pm (UTC)(link)
Reward Type: Simple (40 pts)

Link to AC Post: Bam

Description: This is a regain of a canon ability they've lost. Just between Yugo and Yuya, either can "sync" their mind to the other.

Consciously opening the connection would allow Yuya to see and hear through Yugo's point of view, as well as vice versa. But the sight wouldn't work if one side is already using the power. Also neither would be aware of when the other brother is watching through them, unless if they tried to activate the power on their own end.

On an added note: no telepathy, so neither of the boys would able to communicate to each other using the connection.

Page 5 of 6