ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-07-16 10:12 pm


20PT ITEM REGAIN (SIMPLE): A relatively small object collected from your homeworld that is either non-magical, or very simple in its purpose. Regular personal items such as books, tools, or other practical items are included in this category. Magical items must have one specific use, and can be nothing that would qualify as a significant power in their own right. For example, a mirror that specifically shows you one room only would be okay. A mirror that can show you any location you wish would not be.

40PT ITEM REGAIN (COMPLEX): An object collected from your homeworld that has a complex, functional purpose, created with either magic or technology. Things like computers, motorcycles, and enchanted clothes or jewelry would be included in this category, provided they don't qualify for the next one.

60PT ITEM REGAIN (DEADLY): Any objected retrieved from your homeworld, magic or otherwise, whose primary function is to inflict injury or death. A small dagger could be considered a simple regain, but swords, guns, bombs, poisons, and anything commonly associated with murder and which could easily inflict it will be part of this category. These are more expensive because the ringmaster generally requires more trust in a person to grant them such items, and will refuse to do so if your character has a bad track record.

30PT MAGIC ITEM (SIMPLE): A relatively small and simple enchanted item, bound to the same limitations as the "simple item regain" listed above, except it will either be created by the ringmaster or gifted to you from the carnival's private stores. Requests for these cannot be incredibly specific, as it is entirely reliant on what the carnival actually possesses, and so what you end up getting will probably be a bit of a surprise. The ringmaster will make the decision based on your character's more general request.

60PT MAGIC ITEM (COMPLEX): A magical item given to you by the ringmaster that is complex in its function or offers significant utility. The same rules apply as above, and the exact item given to your character will be up to the ringmaster's discretion. Items like skeleton keys that can open any door, or scrying tools that actually work would be included in this section.

80PT MAGIC ITEM (DEADLY): Any magical item given to you by the carnival which has the primary function of inflicting death or pain upon other creatures. The ringmaster is hardly a pacifist, but she won't just hand over this stuff to anyone, and will refuse to do so if your character has a bad track record.

20PT FAVOUR (SMALL): The ringmaster will provide you with a small favour in exchange for your built up good karma. These are things that are useful to you but do not cost her a significant amount of effort, like allowing you to borrow one of her belongings or assigning you a few cinder spirits to do your bidding for a while. These requests are judged on a case to case basis.

60PT FAVOUR (BIG): Any favour granted by the ringmaster that will require a significant amount of her time, such as teaching you a new skill or building something that you would personally find useful into the carnival's architecture. These favours are flexible in content, but will be judged on a case to case basis.

70PT REBIRTH (ONE USE): The only method through which a character can come back to life in Lost Carnival, is if they have previously made a deal with the ringmaster that will allow her to capture their spirit and resurrect their body. This cannot be bought after you have already died, as keeping your soul from departing requires a small ritual set up and commitment put in place before the death occurs. Once she has prepared said ritual, it will lay dormant indefinitely until your character happens to die, at which point she will be able to resurrect them in her own special way. This is only good for one use and will have to be bought again afterwards. Going through the resurrection will very likely result in a character developing a Rare Change.

40PT CHANGE (UNCOMMON): Your character straight up asks for the ringmaster to change them in a particular way. Of course, this is only gaining fae traits, and not getting rid of them.

60PT CHANGE (RARE): Your character asks for the ringmaster to change them, except it's something particularly major and rare.

40PT SPELL (SIMPLE): The ringmaster will teach you a single, simple spell that you will be able to use as much as your magical stamina allows. Previous magical knowledge is not necessarily required. For characters already experienced with magic, they won't necessarily have to go through the ringmaster to do this, and buying this reward will just be considered OOC permission to have the character figure it out, either instinctually or with active effort. Simple spells are basic cantrips, such as creating a light for yourself, lighting candles with your fingers, filling glasses with water magically, and other basic things.

80PT SPELL (COMPLEX): The same as above, except more complex and useful. This can be just about anything, though the cost of a spell may be adjusted if you are asking for something really flexible or significant. It is possible that a character could learn this themselves if they have a magical background, but please ask the mods before assuming. Otherwise, this will have to be taught by the ringmaster or other senior staff of the carnival. A complex spell basically amounts to having a new, flexible magical ability. A complex spell can grow out of a simple spell, and if you've already purchased the simple version of a technique you can pay off the rest of the 80pts to upgrade it to complex without having to start fresh.

100PT SPELL (DEADLY): The cost to be taught any spell that has the primary function of murder or warfare. The ringmaster doesn't teach this kind of thing to just anyone and, again, will refuse to do so if your character has proven to be worrisome. A complex spell can be upgraded to deadly by paying off the difference in points.

130PT MAGIC (AREA OF STUDY): This is a reward only available to characters with a history of magical study or research, or characters who are putting considerable effort into learning while in game. This represents a general understanding of a broader category of fae magic, as opposed to individual spells which gives a relatively specific ability. Those who have purchased a magical area of study can experiment within the confines of their subject, and create new spells related to the topic with enough effort.

pipers_son: (bestia-domitor) (He threw a pool chair off of an)

[personal profile] pipers_son 2017-01-05 11:29 pm (UTC)(link)
Reward Type: Magic - Spell (Simple)
Link to AC Post: x
Description: Joker is going to learn a simple teleportation enchantment, with help from Sans. It's going to be simple because it's a one-way ticket that takes the user from wherever they are straight to the inside of Joker's trailer, activated simply by thinking of him and willing themselves away using the enchanted item as a conduit.
starseedling: (death uber for cutie)

[personal profile] starseedling 2017-01-06 04:11 am (UTC)(link)
Reward Type: Magic - Spell (Simple)
Link to AC Post: a
Description: Fae magic is going to start accentuating Steven's existing empathetic abilities in order to concretely extend them to all life forms, as opposed to just gems. Essentially, this just means he'll be able to communicate emotionally with various life forms, to whatever degree they are capable of it. He won't be able to use this like a psychic attack - he can't enforce his emotions on other people, even if he can project them for the sake of communication, though he will potentially be overwhelmed by the emotions of other people in intense social environments. It will be harder to communicate this way the further he is from his target, and works best at close range.
fragileandsoft: (unable to think of an easy alternative)

[personal profile] fragileandsoft 2017-01-07 08:07 am (UTC)(link)
Reward Type: Item (Complex)
Link to AC Post: !
Description: Greg wants back his old van. It's ancient and falling apart, but it's his home. I also wanted to ask if it's possible for the things in his van to come with it, such as his music collection or guitar or just random old cleaning supplies.

(let him drive his van into your faiiiir, let him drive his van into your faiiiir)
mylastchance: (☔ Grey Skies)

[personal profile] mylastchance 2017-01-11 09:53 pm (UTC)(link)
Reward Type: Simple Magic Item
Link to AC Post: Here
Description: He'd like something that would let him know when Susan was in danger.
Edited 2017-01-11 21:53 (UTC)
periphrasing: (How to Train Your Pumpkin)

[personal profile] periphrasing 2017-02-10 06:39 pm (UTC)(link)
Reward Type: Simple item regain
Link to AC Post: http://ringleaders.dreamwidth.org/3468.html?thread=198028#cmt198028
periphrasing: (WOW... THANKS)

[personal profile] periphrasing 2017-02-11 03:17 am (UTC)(link)
fortuneglass: credit - haptisms @ lj (owo'')

[personal profile] fortuneglass 2017-03-02 02:56 pm (UTC)(link)
Reward Type: Magic Item (Complex)
Link to AC Post:
Description: Carly's D-Wheel, which is here.

Since it's a bike that carries both the properties of her duel-disk AND the inexplicable ability to run on...Nothing, drive through her own hellfire, etc etc, I'm slotting it under 'Complex Magical Item' rather than the non magical alternative. If for whatever reason the duel disk bit bumps it up to 'dangerous item', I'm fine waiting on if her February AC is approved before this gets processed.
insidescoop: (HEH?)

[personal profile] insidescoop 2017-03-10 07:06 pm (UTC)(link)
Duel disks summon holograms of the cards you tack on them, and in the case of Dark Signers cause 'real damage', basically. (Under ordinary circumstances a hologram from such things is meant to fly Through stuff...but yeah.)

D-Wheels have those built into the device, but if you're saying she needs to Not Get That Feature, then I can think of a way for it to like. Malfunction somehow.

But yes! It's basically a bike that needs no gas...
insidescoop: credit - haptisms @ lj (ORAAAAAAAH!)

[personal profile] insidescoop 2017-03-10 07:14 pm (UTC)(link)
Ahhhhhhhhhh I gotcha, so it was more to see if it added 'extra' then.

Also N ICE thanks! That's way less than I expected lmfao
kingsroads: (GIVE IT UP FOR MAGIC)

[personal profile] kingsroads 2017-03-20 04:34 pm (UTC)(link)
Reward Type: Favours - Rebirth
Link to AC Post: boop
Description: Thanks to Strange being creepy and asking questions about how people die, he knows about the carnival rebirth process. He'd ask the Ringmaster to prepare the ritual because look, he's a nightrunner, he'll be in dangerous situations no matter what, there's something back home he needs to do and needs to be alive to do that, and Childermass will totally murder him if he actually dies.
puddingemote: (Default)

[personal profile] puddingemote 2017-03-30 03:26 am (UTC)(link)
Reward Type: Magic - Spell (Simple)
Link to AC Post: here
Description: Tamaki wants to learn healing magic so he can help if they ever get into a situation like the vampire attack again, and Joker's told him it's possible to learn. He's not from a world where magic is even possible but since he's been here a few months maybe he's getting where he can learn something extremely simple? I expect this to heal only minor cuts and bruises.
starseedling: (learned to imbue his body with the sun)

[personal profile] starseedling 2017-04-07 07:15 pm (UTC)(link)
Reward Type: Simple Spell
Link to AC Post: BLAMMO
Description: Steven is going to continue to be naturally padding out his gem abilities with fae magic - this time, he's going to be developing the ability to encourage and manipulate the growth of plant life. Instead of his current brand of "lick a seed and it turns into a person" control, it's going to be more like he can inspire plants to grow in real time while also directing the particular shapes it grows in.
osteothropy: by kibstart@tumblr (what's the best kind of acid)

[personal profile] osteothropy 2017-04-07 07:19 pm (UTC)(link)
Reward Type: Rebirth Favour
Link to AC Post: BAM
Description: Sans wants some life insurance because he has stared death in the face far too many times at this point. Not being able to rely on a do over if you fuck up is too stressful.
atouts: (020; le monde)

[personal profile] atouts 2017-04-24 04:15 pm (UTC)(link)
Reward Type: Magic - Area of Study
Link to AC Post: here
Description: Area of Study: Shadow Magic!

I have no idea how much detail you want me to go into here re: "what shadow magic tho", but right now my idea for the first thing he figures out is stuff like shadow teleportation and retrieving items he knows are reachable via shadow through other shadows.

Expanding from there, future spells he could develop are things like a general control of shadows, creating shadow constructs (shadow people and shadow ravens, etc), semi-tangible shadow constructs (like tangible enough to trip someone up or, in the case of a shadow person, hold an object), maybe even being able to see through his shadow constructs? Or being able to stab a shadow and keep someone from moving due to it?

He does already have a knack for shadow-related magic, so I have a lot of ideas on where he could build on from there. Just need to know what my limits are.

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