ringleaders: (Default)
Lost Carnival Mods ([personal profile] ringleaders) wrote2016-07-16 10:12 pm

ACTIVITY REWARDS

ITEMS
20PT ITEM REGAIN (SIMPLE): A relatively small object collected from your homeworld that is either non-magical, or very simple in its purpose. Regular personal items such as books, tools, or other practical items are included in this category. Magical items must have one specific use, and can be nothing that would qualify as a significant power in their own right. For example, a mirror that specifically shows you one room only would be okay. A mirror that can show you any location you wish would not be.

40PT ITEM REGAIN (COMPLEX): An object collected from your homeworld that has a complex, functional purpose, created with either magic or technology. Things like computers, motorcycles, and enchanted clothes or jewelry would be included in this category, provided they don't qualify for the next one.

60PT ITEM REGAIN (DEADLY): Any objected retrieved from your homeworld, magic or otherwise, whose primary function is to inflict injury or death. A small dagger could be considered a simple regain, but swords, guns, bombs, poisons, and anything commonly associated with murder and which could easily inflict it will be part of this category. These are more expensive because the ringmaster generally requires more trust in a person to grant them such items, and will refuse to do so if your character has a bad track record.

30PT MAGIC ITEM (SIMPLE): A relatively small and simple enchanted item, bound to the same limitations as the "simple item regain" listed above, except it will either be created by the ringmaster or gifted to you from the carnival's private stores. Requests for these cannot be incredibly specific, as it is entirely reliant on what the carnival actually possesses, and so what you end up getting will probably be a bit of a surprise. The ringmaster will make the decision based on your character's more general request.

60PT MAGIC ITEM (COMPLEX): A magical item given to you by the ringmaster that is complex in its function or offers significant utility. The same rules apply as above, and the exact item given to your character will be up to the ringmaster's discretion. Items like skeleton keys that can open any door, or scrying tools that actually work would be included in this section.

80PT MAGIC ITEM (DEADLY): Any magical item given to you by the carnival which has the primary function of inflicting death or pain upon other creatures. The ringmaster is hardly a pacifist, but she won't just hand over this stuff to anyone, and will refuse to do so if your character has a bad track record.

FAVOURS
20PT FAVOUR (SMALL): The ringmaster will provide you with a small favour in exchange for your built up good karma. These are things that are useful to you but do not cost her a significant amount of effort, like allowing you to borrow one of her belongings or assigning you a few cinder spirits to do your bidding for a while. These requests are judged on a case to case basis.

60PT FAVOUR (BIG): Any favour granted by the ringmaster that will require a significant amount of her time, such as teaching you a new skill or building something that you would personally find useful into the carnival's architecture. These favours are flexible in content, but will be judged on a case to case basis.

77PT REBIRTH (ONE USE): The only method through which a character can come back to life in Lost Carnival, is if they have previously made a deal with the ringmaster that will allow her to capture their spirit and resurrect their body. This cannot be bought after you have already died, as keeping your soul from departing requires a small ritual set up and commitment put in place before the death occurs. Once she has prepared said ritual, it will lay dormant indefinitely until your character happens to die, at which point she will be able to resurrect them in her own special way. This is only good for one use and will have to be bought again afterwards. Going through the resurrection will very likely result in a character developing a Rare Change.

40PT ALTERATION: Your character asks the Ringmaster to alter one of their existing changes. It basically has to be an alteration on something your character already has - for instance, you can't change hooves to horns, but you could change what kind of horns your character has, if those horns already exist. This has to be by request, though, because changes don't generally shift without a trigger. If you have a good trigger in mind you can ask, but there is no guarantee of approval. If your character was born with horns but wants different horns this can also apply.

60PT CHANGE (UNCOMMON): Your character acquires a new uncommon change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. The Ringmaster will sometimes give out uncommon changes for free but only if she has a reason she is really enthusiastic about, so this is a good way to fast track that experience.

100PT CHANGE (RARE): Your character acquires a new rare change of any kind, triggered by whatever circumstances make sense. This can be because you asked the Ringmaster, or because of any other situation where your character has been exposed to a lot of magical energies. There should generally be a good idea for a trigger behind getting a rare, but we will be more flexible about it.


MAGIC
40PT SPELL (SIMPLE): The ringmaster will teach you a single, simple spell that you will be able to use as much as your magical stamina allows. Previous magical knowledge is not necessarily required. For characters already experienced with magic, they won't necessarily have to go through the ringmaster to do this, and buying this reward will just be considered OOC permission to have the character figure it out, either instinctually or with active effort. Simple spells are basic cantrips, such as creating a light for yourself, lighting candles with your fingers, filling glasses with water magically, and other basic things.

90PT SPELL (COMPLEX): The same as above, except more complex and useful. This can be just about anything, though the cost of a spell may be adjusted if you are asking for something really flexible or significant. It is possible that a character could learn this themselves if they have a magical background, but please ask the mods before assuming. Otherwise, this will have to be taught by the ringmaster or other senior staff of the carnival. A complex spell basically amounts to having a new, flexible magical ability. A complex spell can grow out of a simple spell, and if you've already purchased the simple version of a technique you can pay off the rest of the 90pts to upgrade it to complex without having to start fresh.

120PT SPELL (DEADLY): The cost to be taught any spell that has the primary function of murder or warfare. The ringmaster doesn't teach this kind of thing to just anyone and, again, will refuse to do so if your character has proven to be worrisome. A complex spell can be upgraded to deadly by paying off the difference in points.

160PT MAGIC (AREA OF STUDY): This is a reward only available to characters with a history of magical study or research, or characters who are putting considerable effort into learning while in game. This represents a general understanding of a broader category of fae magic, as opposed to individual spells which gives a relatively specific ability. Those who have purchased a magical area of study can experiment within the confines of their subject, and create new spells related to the topic with enough effort.


STORY
10PT PLOT OPPORTUNITY (MINOR): Some plots will have a limited quantity of slots in which certain actions can be taken, such as a limited quantity of NPCs that can be defeated or killed (where claiming a kill would carry some level of prestige) or a limited number of players that can go on a certain quest. 10 pts will be the typical entrance fee for something like this, if there is more demand than there is supply. The cost will not always be exactly 10 pts, but that's a good ballpark so that you know what to expect.

30PT PLOT OPPORTUNITY (MODERATE): Some plots will offer a limited number of slots for special roles in a story, usually where the selected characters are given additional authority, power, or plot hooks. The specifics will depend on the event, but the buy in for these moderate roles will generally be around 30 pts. Remember, you can't just request this reward without prompting. These are only here to give an idea of how reward points may be spent during plots.

60PT PLOT OPPORTUNITY (MAJOR): If a plot has a few select roles available that can accommodate only a small group of characters, in which those characters are given a position of particular authority, power, or relevance, the opportunity will sometimes he offered for around 60 pts. More often than not, these positions are determined by in game actions, but in cases where the specific individuals given a role are subject to a degree of random chance, reward points can be spent to claim OOC dibs. Again, this reward can only be purchased alongside plots that introduce the opportunity, and in the case of major roles the mods retain the right to refuse you if your recent activity suggests you are not available enough to take the role.


SUBMISSION FORM:
pipers_son: (bestia-domitor) (He threw a pool chair off of an)

[personal profile] pipers_son 2017-01-05 11:29 pm (UTC)(link)
Reward Type: Magic - Spell (Simple)
Link to AC Post: x
Description: Joker is going to learn a simple teleportation enchantment, with help from Sans. It's going to be simple because it's a one-way ticket that takes the user from wherever they are straight to the inside of Joker's trailer, activated simply by thinking of him and willing themselves away using the enchanted item as a conduit.
starseedling: (death uber for cutie)

[personal profile] starseedling 2017-01-06 04:11 am (UTC)(link)
Reward Type: Magic - Spell (Simple)
Link to AC Post: a
Description: Fae magic is going to start accentuating Steven's existing empathetic abilities in order to concretely extend them to all life forms, as opposed to just gems. Essentially, this just means he'll be able to communicate emotionally with various life forms, to whatever degree they are capable of it. He won't be able to use this like a psychic attack - he can't enforce his emotions on other people, even if he can project them for the sake of communication, though he will potentially be overwhelmed by the emotions of other people in intense social environments. It will be harder to communicate this way the further he is from his target, and works best at close range.
fragileandsoft: (unable to think of an easy alternative)

[personal profile] fragileandsoft 2017-01-07 08:07 am (UTC)(link)
Reward Type: Item (Complex)
Link to AC Post: !
Description: Greg wants back his old van. It's ancient and falling apart, but it's his home. I also wanted to ask if it's possible for the things in his van to come with it, such as his music collection or guitar or just random old cleaning supplies.

(let him drive his van into your faiiiir, let him drive his van into your faiiiir)
mylastchance: (☔ Grey Skies)

[personal profile] mylastchance 2017-01-11 09:53 pm (UTC)(link)
Reward Type: Simple Magic Item
Link to AC Post: Here
Description: He'd like something that would let him know when Susan was in danger.
Edited 2017-01-11 21:53 (UTC)
periphrasing: (How to Train Your Pumpkin)

[personal profile] periphrasing 2017-02-10 06:39 pm (UTC)(link)
Reward Type: Simple item regain
Link to AC Post: http://ringleaders.dreamwidth.org/3468.html?thread=198028#cmt198028
Description: PLEASE BESTOW LAPIS AND PERIDOT'S WEIRD PET PUMPKIN DOG UNTO THEM

(no subject)

[personal profile] periphrasing - 2017-02-11 03:17 (UTC) - Expand
fortuneglass: credit - haptisms @ lj (owo'')

[personal profile] fortuneglass 2017-03-02 02:56 pm (UTC)(link)
Reward Type: Magic Item (Complex)
Link to AC Post:
Description: Carly's D-Wheel, which is here.

Since it's a bike that carries both the properties of her duel-disk AND the inexplicable ability to run on...Nothing, drive through her own hellfire, etc etc, I'm slotting it under 'Complex Magical Item' rather than the non magical alternative. If for whatever reason the duel disk bit bumps it up to 'dangerous item', I'm fine waiting on if her February AC is approved before this gets processed.

(no subject)

[personal profile] insidescoop - 2017-03-10 19:06 (UTC) - Expand

(no subject)

[personal profile] insidescoop - 2017-03-10 19:14 (UTC) - Expand
kingsroads: (GIVE IT UP FOR MAGIC)

[personal profile] kingsroads 2017-03-20 04:34 pm (UTC)(link)
Reward Type: Favours - Rebirth
Link to AC Post: boop
Description: Thanks to Strange being creepy and asking questions about how people die, he knows about the carnival rebirth process. He'd ask the Ringmaster to prepare the ritual because look, he's a nightrunner, he'll be in dangerous situations no matter what, there's something back home he needs to do and needs to be alive to do that, and Childermass will totally murder him if he actually dies.
puddingemote: (Default)

[personal profile] puddingemote 2017-03-30 03:26 am (UTC)(link)
Reward Type: Magic - Spell (Simple)
Link to AC Post: here
Description: Tamaki wants to learn healing magic so he can help if they ever get into a situation like the vampire attack again, and Joker's told him it's possible to learn. He's not from a world where magic is even possible but since he's been here a few months maybe he's getting where he can learn something extremely simple? I expect this to heal only minor cuts and bruises.
starseedling: (learned to imbue his body with the sun)

[personal profile] starseedling 2017-04-07 07:15 pm (UTC)(link)
Reward Type: Simple Spell
Link to AC Post: BLAMMO
Description: Steven is going to continue to be naturally padding out his gem abilities with fae magic - this time, he's going to be developing the ability to encourage and manipulate the growth of plant life. Instead of his current brand of "lick a seed and it turns into a person" control, it's going to be more like he can inspire plants to grow in real time while also directing the particular shapes it grows in.
osteothropy: by kibstart@tumblr (what's the best kind of acid)

[personal profile] osteothropy 2017-04-07 07:19 pm (UTC)(link)
Reward Type: Rebirth Favour
Link to AC Post: BAM
Description: Sans wants some life insurance because he has stared death in the face far too many times at this point. Not being able to rely on a do over if you fuck up is too stressful.
atouts: (020; le monde)

[personal profile] atouts 2017-04-24 04:15 pm (UTC)(link)
Reward Type: Magic - Area of Study
Link to AC Post: here
Description: Area of Study: Shadow Magic!

I have no idea how much detail you want me to go into here re: "what shadow magic tho", but right now my idea for the first thing he figures out is stuff like shadow teleportation and retrieving items he knows are reachable via shadow through other shadows.

Expanding from there, future spells he could develop are things like a general control of shadows, creating shadow constructs (shadow people and shadow ravens, etc), semi-tangible shadow constructs (like tangible enough to trip someone up or, in the case of a shadow person, hold an object), maybe even being able to see through his shadow constructs? Or being able to stab a shadow and keep someone from moving due to it?

He does already have a knack for shadow-related magic, so I have a lot of ideas on where he could build on from there. Just need to know what my limits are.
perverses: (song refrain that won't fit da da da)

[personal profile] perverses 2017-04-24 07:47 pm (UTC)(link)
Reward Type: Item Regain (Simple)
Link to AC Post: here
Description: The books left behind in his dorm room back home, which includes his normal textbooks, his exorcist textbooks, several romantic comedy manga series (all faux manga, none that exist irl), and, of course, his collection of porn magazines.....
whattaprick: (Default)

[personal profile] whattaprick 2017-04-26 06:34 pm (UTC)(link)

Reward Type: Item Regain (Simple) + Magical Item (Simple)
Link to AC Post: http://ringleaders.dreamwidth.org/3468.html?thread=210828#cmt210828
Description:

For the simple item regain, Lambert will be requesting a copy of The History and Practice of English Magic written by one Jonathan Strange! He learned about the book's existence through the radio chatter. The book is mostly Strange being a nerd about English magic's history, not so much an instructional book, so I figured it wouldn't count as anything complex. Let me know if that's okay!

For the magical item, on the other hand, Lambert will be simply requesting "jewelry that does something useful for a Nightrider" because if he's going to develop a hoarding tendency for the stuff m he might as well turn it into something that has a purpose, dammit. He's thinking along the lines of something that can be used as a storage item (for swords or gear, blame the Pokeballs for that idea) or something that can be used to create a minor obfuscation/cloaking illusion when activated (thanks for the inspiration , Childermass) but whatever else she thinks is 'useful' is fine.

His only stipulation as to the nature of the jewelry is "nothing that goes on my prick or my chest."

(no subject)

[personal profile] whattaprick - 2017-05-03 03:44 (UTC) - Expand

(no subject)

[personal profile] starseedling - 2017-05-03 18:05 (UTC) - Expand
fourthscribe: (What year is it)

[personal profile] fourthscribe 2017-05-04 04:36 am (UTC)(link)
Reward Type: Spell (simple)
Link to AC Post: http://ringleaders.dreamwidth.org/3468.html?thread=44940#cmt44940
Description: In the wake of The Foster Fuckening, Tanyuu is going to put a bit of effort into learning some magic to help with the growth of and care for plants. Kind of like Steven's spell, she'll be able to accelerate the growth of plants and encourage them to grow in certain ways, buuuut unlike him she obviously can't make them. Sentient. Rose Quartz confirmed for OP, Sugar plz nerf.
spaghettimonster: (I HAVE ONLY GOOD FEELINGS ABOUT THIS.)

[personal profile] spaghettimonster 2017-05-08 08:57 pm (UTC)(link)
Reward Type: Rebirth Favor
Link to AC Post: here
Description: Between vampires, hell, Sans being the saddest sadsack, and the slightly alarming nightrider report about Mainframe, Papyrus makes the call that he can't risk dying dying out here. And nobody wants to lose the king of the cinder spirits, right?
dontpokethat: (i hit the hay all day mother fucker)

[personal profile] dontpokethat 2017-05-14 07:32 pm (UTC)(link)
Reward Type: Magic - Spell (simple)
Link to AC Post: here
Description: What with the whole mushi disaster and everything (thanks, Foster) Ginko would like to have a more efficient way to purge infection/illness from people's bodies. Even if it can only work a little bit at a time, it just seems safer at this point to have a way to cure illnesses that doesn't depend on supplies that could theoretically be stolen lost at any time.
dorkypantsuit: (~iv)

IN TO YOU

[personal profile] dorkypantsuit 2017-05-15 06:13 pm (UTC)(link)
Reward Type: Simple Spell - 40 Points
Link to AC Post: Love Rap
Description:Empathy Powers. Basically being able to sense strong emotions from others and feel them as his own.
kingsroads: (small cheeky little smile)

[personal profile] kingsroads 2017-05-17 02:02 pm (UTC)(link)
Reward Type: Item Regain (Simple) + Magic Item (Simple)
Link to AC Post: whoop whoop
Description: For the first one, Strange is going to present the Ringmaster with a list of ten or so books that he'd like. These are all books ABOUT magic, not books OF magic, so lots of stuffy English history or blathering on about theory or things like that, not 'here's a spell have at it.' One of the books is definitely A Child's History of the Raven King and a couple of them are books that Strange always wanted to read but never really got the chance to because Norrell is a book hoarder.

ETA BECAUSE I FORGOT SOMETHING, at least one or two books Strange requests are books about military strategy, specifically books about the peninsular campaign & war against Napoleon. I'm perfectly fine with them being like, books about how the campaign planned out in canon or how the campaign planned out in literally every other world that doesn't have magic.

For the magic item, he'll just request "something to remind me of Arabella" because Strange is a sap who misses his wife. Obviously he knows that since Arabella's currently trapped in the realm of a different fairy, then it'll have to be something that won't get in the way of stupid fairy politics. If asked for specifics, he'll ask for something like a picture of her or something that lets him hear her voice. He's requesting it as magic because the 1810s really didn't have much in the way of photography or voice recordings, so whatever it is, it'll probably be magical by default.
Edited 2017-06-09 17:23 (UTC)
betheman: (i can feel the waterworks already)

[personal profile] betheman 2017-05-17 10:03 pm (UTC)(link)
Reward Type: Magic - 'Spell' (Simple)
Link to AC Post:
Description: Simple Chakra/Energy Control Spell...Power...Thing... ala Tree & Water Walking from a certain ninja set of rulings.

Gongenzaka is going to, following the much thought he had while waiting around his boss room to ponder magic and its transferring into other things between worlds, come before the Ringmaster and ask to learn a little in about the best way he can manage.

Which is to say, straight up face-on-ground bowing while going off on some overly honest minimonologue about how he came there to learn and hasn't been doing much good at allowing it/doing it (CoughAttemptsToSwimBeforeWalkingCough), that likely ends with something along the lines of "Therefore, I, the man Gongenzaka, must humbly ask you, Ringmaster...Please! Teach me not what I, the man Gongenzaka came to expect...but what I, the man Gongenzaka, must learn!"

HE GETS PRETTY EXTRA WHEN ASKING FOR GUIDANCE this is how he learned synchro summon y'know-

And this should leave him with like 9 points and plenty of time to get cozy enough with things to ~upgrade~ if the window ever comes, whoopwhoop.

(This probably would've happened either the evening of Day 100 or sometime on Day 101 so RM is free to compliment the leafy mane I guess (While Gon just sort of goes 'things keep happening and i dont understand-') )
atouts: (Default)

USING MY AU EVENT DISCOUNT

[personal profile] atouts 2017-07-30 09:11 pm (UTC)(link)
Let me know if you'd rather this was noted in just the rewards post for the AU instead. I can move it. I am also assuming turning into a crow is going to straight up be a complex spell.

Regarding upgrading from Complex to Deadly, would I act as if the full 80 had been spent on this should I ever expand this spell or would I still have to make up the difference?

Reward Type: Magic - Spell (Complex)
Link to AC Post: here
Link to Discount Proof: and here, claiming that 25% off.
Description: Same as Childermass could do in the Portland AU as his changeling self, he'll be retaining the spell to turn into a crow (sadly not a raven, but he'll just have to deal). That's pretty much it.
Edited 2017-07-30 21:14 (UTC)
periphrasing: ((twiddles thumbs))

[personal profile] periphrasing 2017-08-01 02:01 am (UTC)(link)
Reward Type: Spell (Complex)
Link to AC Post: Here
Link to Discount Proof: Here gimme that sweet 25% discount
Description: Peridot's just gonna get a spell to retain her were-bat form. Pretty much exactly the same except I guess in this case the bat will be. Green with a peridot gem? And made out of magical gem light bullshit instead of flesh.
Edited 2017-08-01 02:02 (UTC)
pipers_son: (icons-for-the-baes) (I'm gonna make a therapist very)

[personal profile] pipers_son 2017-08-01 06:13 pm (UTC)(link)
Reward Type: Change (Rare)
Link to AC Post: here
Description: Joker is going to be coming back from Portland with a brand new whole right arm, to which RM probably says about fucking time. However, it's going to be sort of based off of his (fake) angel form that he had in Portland, so it's sort of a custom change. If this is too #extra, let me know, and I can BS a different arm.

Joker's angel form was a featureless humanoid-entity with wings, seemingly composed of an almost aurora borealis-like light, as a reference.

His new arm will seem to be made of a transparent material almost like glass, making it completely see-through. Inside of his arm will be a strange kind of substance that gives the impression of space or the aurora borealis. (Maybe it'll change on his mood, because why not become a living mood ring, right)

Hopefully this visual makes sense.

(no subject)

[personal profile] pipers_son - 2017-08-01 20:37 (UTC) - Expand
hippocarnival: (Default)

[personal profile] hippocarnival 2017-08-01 08:26 pm (UTC)(link)
Reward Type: Spell (Simple)
Link to AC Post: Here
Link to Discount Proof: Here, claiming 25% off.

Description: Yuya is going to retain the barrier spell he learned in Portland! It's a willpower based spell that covers an area, and the more people involved in the spell the greater an area can be covered and, usually, the stronger the spell. Currently it only works to ward out Fae and their magic based on who he's trying to keep out of an area.

(no subject)

[personal profile] hippocarnival - 2017-08-01 20:39 (UTC) - Expand
starseedling: (generic shitpost)

[personal profile] starseedling 2017-08-01 08:48 pm (UTC)(link)
Reward Type: Spell (Deadly)
Link to AC Post: HERE
Discount Proof: 25% discount (vetoing links with mod powers)
Description: Steven is keeping his plant growth and manipulation abilities from Portland, which is gunna mix with his existing plant magic from canon. He can spawn and grow various forms of plants from basically nothing, and make them grow at a very rapid pace. Roses are easiest, but he can do other things. This is building off my existing plant growth Simple Spell.

insidescoop: credit - alpha-graphics @ lj (HOLY WOWWWWW)

[personal profile] insidescoop 2017-08-01 10:42 pm (UTC)(link)
Reward Type: AREA OF STUDY MAGIC
Link to AC Post: HERE
Discount Proof: As Week 2 is not an Event Proof, it's only 15% off! ...And I really hope that rounds down because 111 is way more awkward than 110
Description: HELLFIREEEE. Carly's retaining the specialty she had as a Warlock-this is bolstered by her keepsake, an affinity for the magic. In this case, the techniques aren't far off from how she works with her own 'Demon Fire' either; the difference is in application.

Hellfire is, go figure, a lot more like Actual Fire than her demonic stuff; it has an added demonic flair to it that presumably strengthens it a touch against standard water while weakening it against anything angelic though. The fire can burn through most 'flammable' materials with a fair amount of ease (and by flammable I mean 'if it can melt, she can get to that point), but actually getting it to those temperatures is going to take a lot of practice...and she is by no means immune to her own flame.

(Really her best way to work her way through this is to balance it with the energy eating demon fire. One can curb the other! This will probably act as a nice power replacement for when she can't summon Aslla any more, hah)

TLDR when it comes to applications and 'spells', it's a study of fire magic at the end of the day, with the weaknesses/advantages skewing toward a more Demonic vs Angelic scale of things. Start with a fireball, work yer way up.

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